Jahnel Group

MacPlatformEngineer(C/C++)

LATAM Remote Friendly
Market Sentiment
HIGH DEMAND

Neural analysis suggests this role is
optimal for Mid candidates.

The Brief

“Mac Platform Engineer (C/C++) at Jahnel Group. Skills: C/C++, macOS, Apple Silicon, SIMD programming. Port Mac client to Apple Silicon. deliver native universal binary build”

What You'll Achieve.

application fully native on Apple Silicon; ensure stability; ensure performance; ensure compatibility

Industry & Context.

Problems you'll solve

deep technical problem solving; ambiguous technical problems

Eligibility Requirements

background checks required

What They're Looking For.

Must Have

3+ years of professional C/C++ development experience, macOS development (Xcode, universal binaries), cross-platform builds, platform-specific porting, SIMD programming (SSE and/or ARM NEON), Vulkan, Metal, MoltenVK, graphics debugging, rendering debugging, shader debugging, build issues resolution, linking issues resolution, runtime issues resolution

Nice to Have

Apple Silicon migration projects, game engines, real-time rendering systems, macOS crash reporting systems

What You'll Do.

Port Mac client to Apple Silicon

deliver native universal binary build

Upgrade third-party dependencies

validate third-party dependencies

Port SIMD-optimized code paths

resolve rendering/shader compatibility issues

Debug compile-time issues

fix compile-time issues

Update macOS crash reporting tools

maintain macOS crash reporting tools

Diagnose low-level performance issues

resolve low-level performance issues

Diagnose stability issues

resolve stability issues

Identify platform-level optimizations

implement platform-level optimizations

Full Job Description

Jahnel Group’s mission is to provide the absolute best environment for software creators to pursue their passion by connecting them with great clients doing meaningful work. We get to build some of the most complex and compelling applications for our clients located across the country. We’re a fast-growing INC 5000 recognized company, yet we still work as a very close-knit team (100+ employees). We’re growing like crazy, and if you’re looking for the next place to call home, hit us up for a beer or coffee. Who We're Looking For We’re looking for a Mac Platform Engineer to lead a critical Apple Silicon (ARM64) porting and optimization effort for a high-performance Mac application. This role is focused on making the application fully native on Apple Silicon while ensuring stability, performance, and compatibility across the rendering and systems stack. This is a hands-on engineering role for someone who enjoys deep technical problem solving, low-level debugging, and working across graphics, build systems, and platform-specific challenges. Primary Responsibilities Port Mac client to Apple Silicon (ARM64) and deliver a native universal binary build Upgrade and validate third-party dependencies across the codebase Port SIMD-optimized code paths from SSE/x86 to ARM NEON Upgrade and troubleshoot MoltenVK and resolve rendering/shader compatibility issues Debug and fix compile-time, runtime, and linking issues across the system Update and maintain macOS crash reporting tools for Apple Silicon compatibility Diagnose and resolve low-level performance and stability issues Identify and implement platform-level optimizations Some Must-Haves: 3+ years of professional C/C++ development experience Strong experience with macOS development (Xcode, universal binaries) Experience with cross-platform builds and platform-specific porting Familiarity with SIMD programming (SSE and/or ARM NEON) Understanding of Vulkan, Metal, or MoltenVK Experience debugging graphics, rendering, or shader i

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