Absurd Ventures

LevelDesignerWorldBuilder

$110–130k Santa Monica, California, United States FULL TIME
The Brief

“Level Designer – World Builder at Absurd Ventures. Skills: World building, Level design, Unreal Engine. Build open world environments. Assemble high-quality environments”

What They're Looking For.

Must Have

4+ years level design, 4+ years world building, 4+ years level art, Experience in Unreal Engine, Experience with world-building tools, Experience with UE4, Experience with UE5, Creating layouts and environments, Creating believable immersive gameplay spaces, Eye for composition, Eye for scale, Eye for materiality, Eye for environmental storytelling, Experience with modular kits, Experience with large-scale open world pipelines, Understanding gameplay considerations, Understanding environment construction, Understanding navigation, Understanding readability, Understanding player flow, Solid knowledge of performance constraints, Solid knowledge of optimization practices, Ability to collaborate across disciplines, Ability to take ownership, Ability to implement changes, Ability to design changes

Nice to Have

Experience with World Partition, Experience with Data Layers, Experience with UE5 large-world systems, Familiarity with procedural tools, Familiarity with Houdini, Familiarity with PCG workflows, Familiarity with foliage systems, Experience on systemic games, Background in level design, Design sensibility

What You'll Do.

Build open world environments

Assemble high-quality environments

Work from greybox to polish

Support gameplay needs

Support narrative needs

Support art direction needs

Drive design direction

Set environmental storytelling bar

Maintain environmental storytelling bar

Set gameplay needs bar

Maintain gameplay needs bar

Set player navigation bar

Maintain player navigation bar

Collaborate with Design

Collaborate with Level Design

Collaborate with Art Direction

Collaborate with Tech Art

Ensure environments support gameplay

Ensure environments support storytelling

Ensure consistency in composition

Ensure consistency in tone

Ensure consistency in visual storytelling

Contribute to pipelines

Contribute to workflows

Contribute to standards

Optimize environments

Maintain visual fidelity

Provide feedback on asset quality

Provide feedback on modular kits

Provide feedback on world-building tools

Use world composition tool

How You'll Work.

Team & Collaboration

Design teams; Level Design teams; Art Direction; Tech Art

Free ATS check

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