Larian Studios
Level Design
LevelDesigner|Concepteurdeniveaux
Neural analysis suggests this role is
optimal for Mid+ candidates.
“Level Designer | Concepteur de niveaux at Larian Studios. Skills: Level design. Build white box versions of areas. Handoff areas to environment art”
Industry & Context.
What They're Looking For.
Must Have
Design relevant degree, Proven commercial experience in video game level design, Ability to work well as part of a distributed, international team, Ability to give and receive feedback, Ability to efficiently communicate designs through 2D mockups or flowcharts, Ability to experience the game as a player, RPG gamer with a passion for narrative-driven game, Professional level of written and spoken English
Nice to Have
An extremely positive can do attitude
What You'll Do.
Build white box versions of areas
Handoff areas to environment art
Handoff areas to scripting
Handoff areas to combat
Handoff areas to cinematics
Help elevate the experience
Finalize areas for shipping
Understand the role an area plays
Apply all features and mechanics available to the
Reserve space for features in development
Throw away everything you made
Start from scratch with a new perspective
Fix level design related bugs
Make sure the level is always playable
How You'll Work.
Team & Collaboration
Consulting with all relevant parties; Working with environment art; Working with scripting; Working with combat; Working with cinematics; Working with narrative; Working with design directors; Working with creative directors
Communication Scope
Communicate designs through 2D mockups; Communicate designs through flowcharts
Full Job Description
## Description (Version française ci-dessous) Level Designer With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Level Designer to join the team and help us in crafting the high calibre games our fans have come to expect. Responsibilities Build white box versions of areas after consulting with all relevant parties. Handoff areas to environment art, scripting, combat and cinematics while helping them elevate the experience. Finalize areas for shipping. Understand the role an area plays in the composition of the game experience, based on the narrative and design/creative directors briefing. Know and apply all features and mechanics that are available to the player for exploration. Reserve space for features that are in development but not available yet. Be ready to throw away everything you made and start from scratch with a new perspective obtained through previous iterations. Fix level design related bugs in your own or other peoples' areas Make sure the level is always playable and ready to go Requirements A design relevant degree. Proven commercial experience in video game level design. Ability to work well as part of a distributed, international team. An extremely positive can do attitude. Ability to give and receive feedback. The ability to efficiently communicate designs through 2D mockups or flowcharts. Ability to experience the game as a player. An RPG gamer with a passion for narrative-driven game . This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity; A professional level of written and spoken English*. Nice to have
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