Larian Studios
Video Games
LevelDesigner
Neural analysis suggests this role is
optimal for Mid candidates.
“Level Designer at Larian Studios. Skills: Level design, Game design. Build white box versions of areas. Handoff areas to environment art”
What You'll Achieve.
Deliver high-quality role-playing games; Crafting high calibre games
Industry & Context.
What They're Looking For.
Must Have
Proven commercial experience in video game level design, Ability to work well as part of a distributed, international team, Ability to give and receive feedback, Ability to efficiently communicate designs through 2D mockups or flowcharts, Ability to experience the game as a player, RPG gamer with a passion for narrative-driven games
Nice to Have
Background or degree in Industrial Design, Background or degree in Architecture, Background or degree in Classical Art, Background or degree in Interaction Design
What You'll Do.
Build white box versions of areas
Handoff areas to environment art
Finalize areas for shipping
Understand area role in game experience
Apply all player features and mechanics
Reserve space for features in development
Fix level design related bugs
Make sure level is playable
How You'll Work.
Team & Collaboration
Consulting with all relevant parties; Handoff areas to environment art, scripting, combat and cinematics; Work well as part of a distributed, international team
Communication Scope
Communicate designs through 2D mockups or flowcharts
Full Job Description
## Description With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Level Designer to join the team and help us in crafting the high calibre games our fans have come to expect. ## Responsibilities Build white box versions of areas after consulting with all relevant parties Handoff areas to environment art, scripting, combat and cinematics while helping them elevate the experience Finalize areas for shipping Understand the role an area plays in the composition of the game experience, based on the narrative and design/creative directors briefing Know and apply all features and mechanics that are available to the player for exploration Reserve space for features that are in development but not available yet Be ready to throw away everything you made and start from scratch with a new perspective obtained through previous iterations Fix level design related bugs in your own or other peoples' areas Make sure the level is always playable and ready to go ## Requirements A design relevant degree Proven commercial experience in video game level design Ability to work well as part of a distributed, international team An extremely positive can do attitude Ability to give and receive feedback The ability to efficiently communicate designs through 2D mockups or flowcharts Ability to experience the game as a player An RPG gamer with a passion for narrative-driven games ## Nice to Haves A background or degree in: Industrial Design, Architecture, Classical Art or Interaction Design ## What we offer An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel An open, collaborative environment where ideas are welcome and encouraged A managerial team consisting of highly experienced game deve
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