Blackbird Interactive

Game Design

LevelDesigner

CA$80–90k Vancouver, British Columbia, Canada CONTRACT Remote Friendly
Market Sentiment
HIGH DEMAND

Neural analysis suggests this role is
optimal for Senior candidates.

The Brief

“Level Designer at Blackbird Interactive. Skills: Level design, Combat spaces, Tactical gameplay. Collaborate with art, engineering, production. Support creative vision”

What You'll Achieve.

Build high-quality gameplay spaces; Deliver high-quality gameplay spaces; Support tactical decision-making; Support squad-based gameplay; Support memorable military operations; Deliver pacing; Deliver readability; Deliver player agency; Create authentic spaces; Create strategically engaging spaces; Create grounded spaces; Align content with vision; Own level end-to-end; Improve clarity; Improve challenge; Improve player experience; Support tactical gameplay; Support multiple player approaches

Industry & Context.

Game Design
Problems you'll solve

Solve implementation problems

Eligibility Requirements

Legally eligible to work in Canada, Reside within Canada

What They're Looking For.

Must Have

5 years of experience, Experience shipping at least one title, Familiarity with level editing, Familiarity with gameplay scripting, Confidence building gameplay spaces, Confidence debugging gameplay spaces, Confidence maintaining gameplay spaces, Understanding of combat space design, Understanding of player navigation, Understanding of encounter pacing, Understanding of environmental readability

Nice to Have

Passion for military fiction, Passion for tactical shooters, Passion for squad-based gameplay, Appreciation for systemic gameplay, Interest in cinematic mission design, Interest in staging, Interest in composition, Interest in scripted moments, Interest in environmental storytelling, Curiosity about level design intersection, Curiosity about AI intersection, Curiosity about systems intersection

What You'll Do.

Support creative vision

Implement creative vision

Raise inconsistencies

Work within production schedules

Work within constraints

Implement level content

Communicate dependencies

Design levels end-to-end

Build levels end-to-end

Create tactical combat spaces

Implement tactical combat spaces

Script gameplay events

Set up gameplay events

Script environmental interactions

Set up environmental interactions

Test levels regularly

Debug levels regularly

Iterate on levels regularly

Maintain understanding of gameplay systems

Maintain understanding of AI behaviors

How You'll Work.

Team & Collaboration

Art; Engineering; Production; Other designers; Artists; Engineers; Audio partners

Process & Methodology

Production schedules, Production constraints, Manage tasks

Full Job Description

## Description Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres. Our studio operates as a remote-first workplace, offering flexible work arrangements. At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada. Blackbird Interactive is looking for an experienced Level Designer to help build and deliver high-quality gameplay spaces for a third-person military tactical shooter. This role focuses on designing and building environments and combat spaces that support tactical decision-making, squad-based gameplay, and memorable military operations while delivering strong pacing, readability, and player agency. You’ll work closely with art and engineering to create spaces that feel authentic, strategically engaging, and grounded in the game’s setting. The role involves collaborating with leadership to align content with the overall creative vision, while also owning a full level end-to-end, from initial layout through implementation, iteration, and polish. If you enjoy crafting combat spaces that support multiple tactical approaches, reward planning and execution, and create memorable gameplay experiences, this role could be a great fit for you! ## Responsibilities Collaborate with art, engineering, and production to support and implement the established creative vision, raising questions or inconsistencies as they arise during development Work within production schedules and constraints, implementing level content in a timely and iterative manner while communicating risks or dependencies to appropriate team members Design and build levels end-to-end, including layout, combat encounters, traversal, pacing, player flow, and objectives Create and implement tactical

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