Blackbird Interactive
Game Design
LevelDesigner
Neural analysis suggests this role is
optimal for Senior candidates.
“Level Designer at Blackbird Interactive. Skills: Level design, Combat spaces, Tactical gameplay. Collaborate with art, engineering, production. Support creative vision”
What You'll Achieve.
Build high-quality gameplay spaces; Deliver high-quality gameplay spaces; Support tactical decision-making; Support squad-based gameplay; Support memorable military operations; Deliver pacing; Deliver readability; Deliver player agency; Create authentic spaces; Create strategically engaging spaces; Create grounded spaces; Align content with vision; Own level end-to-end; Improve clarity; Improve challenge; Improve player experience; Support tactical gameplay; Support multiple player approaches
Industry & Context.
Solve implementation problems
Legally eligible to work in Canada, Reside within Canada
What They're Looking For.
Must Have
5 years of experience, Experience shipping at least one title, Familiarity with level editing, Familiarity with gameplay scripting, Confidence building gameplay spaces, Confidence debugging gameplay spaces, Confidence maintaining gameplay spaces, Understanding of combat space design, Understanding of player navigation, Understanding of encounter pacing, Understanding of environmental readability
Nice to Have
Passion for military fiction, Passion for tactical shooters, Passion for squad-based gameplay, Appreciation for systemic gameplay, Interest in cinematic mission design, Interest in staging, Interest in composition, Interest in scripted moments, Interest in environmental storytelling, Curiosity about level design intersection, Curiosity about AI intersection, Curiosity about systems intersection
What You'll Do.
Support creative vision
Implement creative vision
Raise inconsistencies
Work within production schedules
Work within constraints
Implement level content
Communicate dependencies
Design levels end-to-end
Build levels end-to-end
Create tactical combat spaces
Implement tactical combat spaces
Script gameplay events
Set up gameplay events
Script environmental interactions
Set up environmental interactions
Test levels regularly
Debug levels regularly
Iterate on levels regularly
Maintain understanding of gameplay systems
Maintain understanding of AI behaviors
How You'll Work.
Team & Collaboration
Art; Engineering; Production; Other designers; Artists; Engineers; Audio partners
Process & Methodology
Production schedules, Production constraints, Manage tasks
Full Job Description
## Description Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres. Our studio operates as a remote-first workplace, offering flexible work arrangements. At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada. Blackbird Interactive is looking for an experienced Level Designer to help build and deliver high-quality gameplay spaces for a third-person military tactical shooter. This role focuses on designing and building environments and combat spaces that support tactical decision-making, squad-based gameplay, and memorable military operations while delivering strong pacing, readability, and player agency. You’ll work closely with art and engineering to create spaces that feel authentic, strategically engaging, and grounded in the game’s setting. The role involves collaborating with leadership to align content with the overall creative vision, while also owning a full level end-to-end, from initial layout through implementation, iteration, and polish. If you enjoy crafting combat spaces that support multiple tactical approaches, reward planning and execution, and create memorable gameplay experiences, this role could be a great fit for you! ## Responsibilities Collaborate with art, engineering, and production to support and implement the established creative vision, raising questions or inconsistencies as they arise during development Work within production schedules and constraints, implementing level content in a timely and iterative manner while communicating risks or dependencies to appropriate team members Design and build levels end-to-end, including layout, combat encounters, traversal, pacing, player flow, and objectives Create and implement tactical
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