Cloud Chamber

Gaming

LevelArtist

Montréal, Quebec, Canada
The Brief

“Level Artist at Cloud Chamber. Skills: 3D world creation, Architectural element creation, Modular kit creation. Create layouts. Construct architectural elements”

What You'll Achieve.

Deliver a world-class AAA experience; Ensure project goals are met; Ensure deadlines are met; Uphold high standards; Push for progress; Embrace change; Produce quick, quality revisions; Maintain effectiveness under pressure; Maintain quality under pressure; Maintain effectiveness under ambiguity; Maintain quality under ambiguity; Maintain effectiveness under fast-changing priorities; Maintain quality under fast-changing priorities; Drive work forward autonomously; Maintain critical eye for detail; Maintain organization; Ensure high standards of quality; Uphold company core values; Contribute to positive company culture; Contribute to respectful company culture; Strive for excellence

Industry & Context.

Gaming
Problems you'll solve

Identify solutions to overcome developmental obstacles

Eligibility Requirements

Proficiency in French required, Proficiency in English required

What They're Looking For.

Must Have

Proficiency in Unreal 5, Basic modeling of modular kits, Basic modeling of proxy assets, Experience creating and maintaining asset libraries

Nice to Have

Previous experience on a 3D AAA title, Interest in architecture, Interest in urban design, Interest in interior design, Interest in photography, Interest in film, Interest in lighting, Interest in drawing, Good understanding of level design, Good understanding of systems utilized to create immersive games

What You'll Do.

Construct architectural elements

Decorate environments

Iterate on composition

Create architectural kits

Create prop placeholders

Contribute to artistic vision

Communicate dependencies

Ensure technical compliance

Create collection sets

Compose believable spaces

How You'll Work.

Team & Collaboration

Collaborate with game developers; Work closely with Level Design; Work closely with Modeling; Work closely with Narrative; Work closely with Concept; Work closely with Combat; Work closely with Cinematics; Communicate with team members; Communicate with production; Communicate with lead; Work constructively across design teams; Work constructively across art teams; Work constructively across engineering teams; Work constructively across animation teams; Work constructively across audio teams; Integrate work across disciplines; Build trust-based relationships

Communication Scope

Communicate dependencies; Communicate effectively with team members; Communicate with production; Communicate with lead; Receive feedback; Give feedback; Apply feedback professionally; Articulate complex ideas clearly; Package information for diverse audiences; Deliver difficult feedback with empathy

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