Cloud Chamber
Game Development
LevelArtist
“Level Artist at Cloud Chamber. Skills: 3D worlds, Game environments. Create layouts. Construct architectural elements”
What You'll Achieve.
Deliver a world-class AAA experience
Industry & Context.
Identify solutions to overcome developmental obstacles
What They're Looking For.
Must Have
Proficiency in French is required, Proficiency in English is required
What You'll Do.
Construct architectural elements
Decorate functional environments
Gather references and concept art
Iterate on layout and composition
Create architectural kits
Create prop placeholders
Contribute to artistic vision
Communicate dependencies
Ensure technical compliance
Compose dramatic spaces
Work closely with teams
Communicate effectively
Ensure project goals met
How You'll Work.
Team & Collaboration
Collaborate with game developers; Work closely with Level Design; Work closely with Modeling; Work closely with Narrative; Work closely with Concept; Work closely with Combat; Work closely with Cinematics; Work closely with design teams; Work closely with art teams; Work closely with engineering teams; Work closely with animation teams; Work closely with audio teams
Communication Scope
Communicate dependencies properly; Communicate effectively with team members; Communicate with production; Communicate with lead
Applying for this Level Artist role?
Most applicants get filtered before a human reads their resume. See if yours makes the cut.
How to Apply on Greenhouse
- Create a Greenhouse profile before applying — it saves time across multiple applications.
- Upload your resume as a PDF; the parser handles it better than Word.
- Answer all knockout questions carefully — wrong answers auto-reject before a human sees you.
- Enable email notifications to track application status in real time.
ANONYMOUS · UNFILTERED
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