Cloud Chamber

Game Development

LevelArtist

Montréal, Quebec, Canada
The Brief

“Level Artist at Cloud Chamber. Skills: 3D worlds, Game environments. Create layouts. Construct architectural elements”

What You'll Achieve.

Deliver a world-class AAA experience

Industry & Context.

Game Development
Problems you'll solve

Identify solutions to overcome developmental obstacles

What They're Looking For.

Must Have

Proficiency in French is required, Proficiency in English is required

What You'll Do.

Construct architectural elements

Decorate functional environments

Gather references and concept art

Iterate on layout and composition

Create architectural kits

Create prop placeholders

Contribute to artistic vision

Communicate dependencies

Ensure technical compliance

Compose dramatic spaces

Work closely with teams

Communicate effectively

Ensure project goals met

How You'll Work.

Team & Collaboration

Collaborate with game developers; Work closely with Level Design; Work closely with Modeling; Work closely with Narrative; Work closely with Concept; Work closely with Combat; Work closely with Cinematics; Work closely with design teams; Work closely with art teams; Work closely with engineering teams; Work closely with animation teams; Work closely with audio teams

Communication Scope

Communicate dependencies properly; Communicate effectively with team members; Communicate with production; Communicate with lead

Free ATS check

Applying for this Level Artist role?

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