Scopely
Video Games
LeadTechnicalArtist
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“Lead Technical Artist at Scopely”
What You'll Achieve.
Artists unblocked quickly; Animators unblocked quickly; Designers unblocked quickly; Developers unblocked quickly; Reliable workflows; Tools improve efficiency; Pipelines improve efficiency; Reduce repeated manual work; Content easier to create; Content easier to validate; Content easier to integrate; Content easier to optimize; Technical risks identified early; Technical risks communicated clearly; Technical art team supported; Technical art team prioritized; Technical art team aligned; Internal teams deliver content; External teams deliver content; Content meets quality expectations; Content meets workflow expectations; Content meets performance expectations; Clear technical art direction; Balance creativity; Balance production needs; Balance platform realities
Industry & Context.
Solve production challenges; Resolve technical issues; Diagnose performance issues; Resolve performance issues
What They're Looking For.
Must Have
Highly experienced in Technical Art, Highly experienced in Tools Development, Highly experienced in Pipeline Development, Highly experienced in Game Development, Significant hands-on experience building tools, Significant hands-on experience building scripts, Significant hands-on experience building automation, Significant hands-on experience building pipeline systems, Experience developing tools for Unity, Experience developing workflows for Unity, Experience with DCC tools, Proficiency with C#, Proficiency with Python, Experience optimizing game content, Understanding of game content pipelines, Understanding of asset integration, Understanding of source control, Understanding of production workflows, Experience leading Technical Artists, Experience mentoring Technical Artists, Experience leading Technical Animators, Experience mentoring Technical Animators, Experience leading Riggers, Experience mentoring Riggers, Experience working with outsourcing, Experience working with co-development partners, Excellent communication skills, Ability to work across Art, Ability to work across Animation, Ability to work across Engineering, Ability to work across Design, Ability to work across Production, Ability to work across QA, Ability to work across external teams, Comfortable working with distributed teams, Comfortable working across multiple time zones
Nice to Have
Experience with DCC tools such as Maya, Experience with DCC tools such as Blender, Experience with DCC tools such as Houdini, Experience with similar DCC tools, Experience with similar scripting/programming languages
How You'll Work.
Team & Collaboration
Cross-disciplinary collaboration; Partnering with engineering; Partnering with design; Partnering with production; Partnering with QA; Partnering with outsourcing; Partnering with co-development; Work across Art; Work across Animation; Work across Engineering; Work across Design; Work across Production; Work across QA; Work across external teams; Work with distributed teams; Work across time zones
Communication Scope
Excellent communication skills; Communicate technical constraints; Communicate technical solutions
Process & Methodology
Roadmap discussions
Full Job Description
Scopely is looking for a Lead Technical Artist to join our unannounced project in person at our Culver City hub, or remotely within the US or Canada. At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing, and innovating the mobile games industry, connecting millions of people worldwide daily. We are in the early stages of development on an ambitious, unannounced, cross-platform Strategy/MMO featuring a well-known IP. You have the opportunity to join a highly experienced team to make a lasting impact on one of the next big releases. What You Will Do We are looking for a hands-on Lead Technical Artist to help drive technical art direction, tools development, content pipelines, optimization efforts, and cross-disciplinary collaboration for a large-scale mobile, live service game project. This role combines active technical contribution with team leadership. The ideal candidate is equally comfortable building tools, solving complex production challenges, guiding technical strategy, supporting artists and animators, and partnering with engineering, design, production, QA, outsourcing, and co-development teams. This is not a pure management role. We are looking for a technical leader who remains close to the work, enjoys solving problems directly, and can help make an entire development organization more effective. What We’re Looking For Highly experienced in Technical Art, Tools Development, Pipeline Development, Game Development, or a related discipline. Significant hands-on experience building tools, scripts, automation, or pipeline systems. Strong experience developing tools or workflows for Unity. Strong experience with DCC tools such as Maya, Blender, Houdini, or similar. Proficiency with C#, Python, or similar scripting/programming languages.
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