Escape Velocity Entertainment Inc
Computer Games
LeadRigger
Neural analysis suggests this role is
optimal for Lead candidates.
“Lead Rigger at Escape Velocity Entertainment Inc. Skills: Character rigging, Maya, Python, Unreal Engine. Oversee technical quality character production. Lead and mentor Riggers”
Industry & Context.
Problem-solving
What They're Looking For.
Must Have
5+ years experience game industry, 2+ released game projects, 1+ released Unreal Engine game, Proven experience leading rigging team, Expert-level rigging skills Maya, Pipeline and tools development experience, Highly proficient Python scripting, Highly experienced Unreal secondary motion systems
Nice to Have
mGear experience a plus
What You'll Do.
Oversee technical quality character production
Lead and mentor Riggers
Establish and drive adoption best practices
Design and develop workflows
Enhance characters in Unreal
Find creative solutions
Support Animation and Art teams
Work with outsourcing partners
How You'll Work.
Team & Collaboration
Animation; Art Direction; Production; Art teams; Animation teams
Full Job Description
**What we are looking for:** We are looking for a Lead Rigger to own our character rigging pipeline and lead our rigging team. You will work closely with Animation, Art Direction, and Production to define quality standards and technical workflows that enable high-fidelity character deformation and performance across all platforms. Your expertise in Maya rigging and Unreal animation and procedural systems - combined with strong tools development abilities - will establish best practices, mentor junior riggers, and drive the evolution of our characters as the game scales. **Requirements** **What we will do together:** * Oversee technical quality of character production: rigging, tools, deformations & simulations in our characters, weapons, and creatures. * Lead and mentor our Riggers and Character Technical Artists, fostering growth and accountability within the team. * Establish and drive adoption of best practices across the rigging pipeline in collaboration with Art, Animation, and Production teams. * Design & develop workflows and tooling that improve iteration speed, quality, and efficiency for riggers and animators. * Enhance characters in Unreal through procedural and secondary motion systems, including Control Rig, Physics, and other animation systems. * Find creative solutions to achieve secondary motion and optimization while maintaining high performance across all platforms. * Support Animation and Art teams with technical rigging expertise, problem-solving, and technical direction. * Work with outsourcing partners to establish successful workflows for external character rigging and development. **What you will bring:** * Minimum five years of experience in the game industry with 2+ released game projects. * At least one released Unreal Engine game as a Rigger, Technical Animator, or Technical Artist. * Proven experience leading and mentoring a rigging or character technical team. * Expert-level rigging skills in Maya, mGear experience a plus. * Strong pipe
Applying for this Lead Rigger role?
Most applicants get filtered before a human reads their resume. See if yours makes the cut.
ANONYMOUS · UNFILTERED
What do employees actually say about Escape Velocity Entertainment Inc?
Real rants from real employees. Read before you apply.