Escape Velocity Entertainment Inc

Computer Games

LeadRigger

₹35–60L ~AI est. Remote FULL TIME Remote Friendly
Market Sentiment
HIGH DEMAND

Neural analysis suggests this role is
optimal for Lead candidates.

The Brief

“Lead Rigger at Escape Velocity Entertainment Inc. Skills: Character rigging, Maya, Python, Unreal Engine. Oversee technical quality character production. Lead and mentor Riggers”

Industry & Context.

Computer Games
Problems you'll solve

Problem-solving

What They're Looking For.

Must Have

5+ years experience game industry, 2+ released game projects, 1+ released Unreal Engine game, Proven experience leading rigging team, Expert-level rigging skills Maya, Pipeline and tools development experience, Highly proficient Python scripting, Highly experienced Unreal secondary motion systems

Nice to Have

mGear experience a plus

What You'll Do.

Oversee technical quality character production

Lead and mentor Riggers

Establish and drive adoption best practices

Design and develop workflows

Enhance characters in Unreal

Find creative solutions

Support Animation and Art teams

Work with outsourcing partners

How You'll Work.

Team & Collaboration

Animation; Art Direction; Production; Art teams; Animation teams

Full Job Description

**What we are looking for:** We are looking for a Lead Rigger to own our character rigging pipeline and lead our rigging team. You will work closely with Animation, Art Direction, and Production to define quality standards and technical workflows that enable high-fidelity character deformation and performance across all platforms. Your expertise in Maya rigging and Unreal animation and procedural systems - combined with strong tools development abilities - will establish best practices, mentor junior riggers, and drive the evolution of our characters as the game scales. **Requirements** **What we will do together:** * Oversee technical quality of character production: rigging, tools, deformations & simulations in our characters, weapons, and creatures. * Lead and mentor our Riggers and Character Technical Artists, fostering growth and accountability within the team. * Establish and drive adoption of best practices across the rigging pipeline in collaboration with Art, Animation, and Production teams. * Design & develop workflows and tooling that improve iteration speed, quality, and efficiency for riggers and animators. * Enhance characters in Unreal through procedural and secondary motion systems, including Control Rig, Physics, and other animation systems. * Find creative solutions to achieve secondary motion and optimization while maintaining high performance across all platforms. * Support Animation and Art teams with technical rigging expertise, problem-solving, and technical direction. * Work with outsourcing partners to establish successful workflows for external character rigging and development. **What you will bring:** * Minimum five years of experience in the game industry with 2+ released game projects. * At least one released Unreal Engine game as a Rigger, Technical Animator, or Technical Artist. * Proven experience leading and mentoring a rigging or character technical team. * Expert-level rigging skills in Maya, mGear experience a plus. * Strong pipe

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