Ubisoft
Gaming
LeadRenderingProgrammer-AnvilEngine
Neural analysis suggests this role is
optimal for mid candidates.
“Lead Rendering Programmer - Anvil Engine at Ubisoft. Skills: Rendering programming, C/C++, graphics APIs, shader programming, 3D mathematics, rendering algorithms, computer graphics fundamentals, Leadership. Lead innovation in rendering on Anvil. Push the state of the art of our water technology”
What You'll Achieve.
translate vision into executable technical strategies; balancing innovation with production needs; identify optimization opportunities and system improvements; elevate team capabilities
Industry & Context.
exceptional problem-solving abilities
What They're Looking For.
Must Have
Leadership: Proven track record managing game programming teams with 5+ direct reports, Experience: 10+ years in graphics/rendering programming, Shipped Titles: Minimum 2 AAA games shipped as a rendering engineer, Expert-level C/C++ with advanced multi-threading proficiency, Deep knowledge of modern graphics APIs (DirectX 12, Vulkan, Metal) and shader programming, command of 3D mathematics, rendering algorithms, and computer graphics fundamentals, Bachelor’s degree in computer science, Software Engineering, or equivalent experience
Nice to Have
Experience with cross-platform development (PC, Console, Mobile), Deep expertise in low-level optimization, memory management, and hardware-specific tuning, Hands-on experience with popular game engines (Unreal, Unity, proprietary engines), Familiarity with middleware integration and third-party rendering solutions, Track record of innovation in areas such as real-time ray tracing, global illumination, physically-based rendering, or procedural generation
What You'll Do.
Lead innovation in rendering on Anvil
Push the state of the art of our water technology
Write production code
developing and optimizing renderer systems
and content pipelines
Architect scalable rendering solutions
Conduct rigorous code reviews
How You'll Work.
Team & Collaboration
Partner with Technical Directors and Technical Architects; Lead a high-performing rendering team; Collaborate cross-functionally with artists, designers, and engineers; knowledge sharing
Communication Scope
Outstanding communication skills with ability to explain complex technical concepts to diverse audiences
Process & Methodology
clear objective-setting, performance management
Full Job Description
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown! Southeast Asia’s largest AAA game development studio with 450 talented team members representing 30+ nationalities. Opening its doors on the sunny shores of Singapore in 2008, Ubisoft Singapore set off on a vision to be a world class video game studio, and in its subsequent years played an essential role in several gaming blockbusters, including just about every Assassin's Creed® game since Assassin's Creed® II, Immortals Fenyx Rising™, and Ghost Recon Online. Its expertise in AAA and live operations, combined with a passion for naval battle gameplay and water technology, pushed the team to lead the development of a brand-new AAA game franchise – Skull and Bones™ which was launched in February 2024. We're seeking an exceptional Lead Rendering Programmer to lead innovation in rendering on Anvil, one of our our in-house engines powering some of the industry's most popular franchises including Assassin's Creed, Ghost Recon and Rainbow Six, among others. Driving a sharp team of specialists, your work would be to help push the state of the art of our water technology. This is a high-impact role where technical excellence meets strategic leadership. What You'll Do Strategic Leadership * Partner with Technical Directors and Technical Architects to translate vision into executable technical strategies * Lead a high-performing rendering team through clear objective-setting, continuous feedback, career development, and performance management * Drive technical decision-making across the rendering pipeline, balancing innovation with production needs * Champion best practices and engineering excellence across multipl
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