Sperasoft
Computer Games
LeadPropsArtist
Neural analysis suggests this role is
optimal for Lead candidates.
“Lead Props Artist at Sperasoft. Skills: Props Team leadership, artistic quality oversight, talent mentoring, workflow establishment, asset quality assurance, pipeline management, project oversight. Lead, mentor, and inspire a team of Prop Artists. Provide regular feedback to team members”
What You'll Achieve.
Overseeing artistic quality; Mentoring talent; Establishing workflows across a diverse portfolio of high-end games; Influence multiple world-class titles; Ensure all assets meet the specific artistic and technical requirements of our AAA partners; Maintaining a "Gold Standard" output; Meet demanding production schedules
Industry & Context.
Identify potential risks; Solve production bottlenecks
What They're Looking For.
Must Have
5+ years of experience in game art, at least 2 years in a Lead or Supervisory role, A portfolio demonstrating expert-level skill in creating high-quality hard-surface and organic props, Expert knowledge of Maya, 3ds Max, or Blender, Expert knowledge of ZBrush, Expert knowledge of the Substance Suite (Painter/Designer), Deep understanding of Unreal Engine (UE4/UE5) or proprietary AAA engines, Complete mastery of PBR workflows, Complete mastery of UV optimization, Complete mastery of baking, Complete mastery of LOD management, English communication skills, both written and verbal, Proven ability to switch between different art styles and technical constraints without losing quality
What You'll Do.
and inspire a team of Prop Artists
Provide regular feedback to team members
Conduct performance reviews
Ensure all assets meet the specific artistic and technical requirements of our AAA partners
Maintain a "Gold Standard" output for assets
Develop and optimize efficient modeling and texturing workflows (PBR)
Meet demanding production schedules
Manage the distribution of tasks within the team
Ensure deadlines are met across various active projects
Create and maintain technical briefs
Create and maintain style guides
Create and maintain best-practice documentation for the props department
How You'll Work.
Team & Collaboration
Work closely with Art Directors, Technical Artists, and Project Managers; Collaborate with international team of world-class professionals; Knowledge-sharing and collaboration within the team
Communication Scope
English communication skills, both written and verbal; Ability to articulate artistic feedback clearly
Process & Methodology
Manage the distribution of tasks within the team, Ensure deadlines are met across various active projects
Full Job Description
We are looking for Lead Props Artist to join our core team! Unlike a traditional studio focused on a single IP, our company partners with world-renowned developers to bring their most ambitious titles to life. As a Lead you will act as a key pillar of our Props Team, overseeing artistic quality, mentoring talent, and establishing workflows across a diverse portfolio of high-end games. This role is perfect for a leader who enjoys variety, technical challenges, and the chance to influence multiple world-class titles. **Responsibilities** * Team Leadership: Lead, mentor, and inspire a team of Prop Artists, providing regular feedback and conducting performance reviews. * Quality Control: Ensure all assets meet the specific artistic and technical requirements of our AAA partners, maintaining a "Gold Standard" output. * Pipeline Management: Develop and optimize efficient modeling and texturing workflows (PBR) to meet demanding production schedules. * Project Oversight: Manage the distribution of tasks within the team and ensure deadlines are met across various active projects. * Cross-Department Collaboration: Work closely with Art Directors, Technical Artists, and Project Managers to identify potential risks and solve production bottlenecks. * Documentation: Create and maintain technical briefs, style guides, and best-practice documentation for the props department. **Requirements** * Experience: 5+ years of experience in game art, with at least 2 years in a Lead or Supervisory role. * Portfolio: A strong portfolio demonstrating expert-level skill in creating high-quality hard-surface and organic props (please include examples of various styles). * Software Mastery: Expert knowledge of Maya, 3ds Max, or Blender, as well as ZBrush and the Substance Suite (Painter/Designer). * Engine Proficiency: Deep understanding of Unreal Engine (UE4/UE5) or proprietary AAA engines. * Technical Knowledge: Complete mastery of PBR workflows, UV optimization, baking, and LOD management. *
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