Keywords Studios

Media

LeadLightingArtist

A$145–195k ~AI est. Box Hill, Victoria, Australia FULL TIME
Market Sentiment
HIGH DEMAND

Neural analysis suggests this role is
optimal for mid candidates.

The Brief

“Lead Lighting Artist at Keywords Studios. Skills: Lighting creation, Team leadership, Real-time game engines. Manage art teams. Lead lighting artists”

Industry & Context.

Media
Problems you'll solve

Troubleshoot lighting challenges

What They're Looking For.

Must Have

Experience leading art teams, Extensive experience as Lighting Artist, High-quality real-time game assets portfolio, Understanding of lighting, composition, colour theory, Understanding of visual storytelling, Extensive experience creating optimized assets, Experience with Unreal Engine or Unity, Understanding of lighting tools, Understanding of performance optimization, Understanding of technical limitations, Knowledge of game development pipelines, Ability to adapt artistic styles

Nice to Have

Passion for gaming, Understanding of market trends, Understanding of player expectations, Understanding of gaming cultures, Experience guiding other art teams, Experience communicating with other art teams

What You'll Do.

Lead lighting artists

Mentor lighting artists

Conduct performance evaluations

Provide constructive feedback

Facilitate skill-building

Implement training programs

Create lighting for environments

Create lighting for cinematics

Produce lighting for mood

Produce lighting for tone

Produce lighting for atmosphere

Develop lighting for real-time engines

Work with Art Director

Collaborate with cross-functional teams

Ensure artistic consistency

Participate in reviews

Participate in feedback sessions

Participate in iterative development

Ensure lighting meets performance requirements

Ensure lighting meets memory requirements

Ensure lighting meets platform requirements

Collaborate with environment teams

Collaborate with VFX teams

Collaborate with technical art teams

Integrate lighting with assets

Integrate lighting with pipelines

Apply understanding of lighting for performance

Maintain consistency in quality

Adhere to technical constraints

Adhere to engine limitations

Troubleshoot creative challenges

Troubleshoot technical challenges

Stay current with industry trends

Stay current with emerging technologies

Stay current with tools

Stay current with workflows

Contribute ideas to pipelines

Contribute ideas to production processes

Push innovation of game art

How You'll Work.

Team & Collaboration

Cross-functional teams; Art Director; Environment teams; VFX teams; Technical art teams

Communication Scope

Communication skills

Process & Methodology

Project management

Full Job Description

We're constantly working with some of the world's largest Publishers and most popular AAA games. Here in Australia we have studios located in Adelaide, Brisbane and Melbourne and employ about two hundred of Australia's leading game professionals. Our studio brands operating under the Keywords Studios group are Tantalus Media (Vic, SA, Qld), and Liquid Development (Vic, SA, Qld). This position is to be hired into the Liquid Development studio brand: Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. Liquid Development is producing work at the forefront of modern game production, and the demand for our services continues to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises. Liquid Development expanded into Australia in 2026, and now consists of 30+ talented creatives across Australia. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely skilled team, to remain on the cutting edge of content creation. Liquid Development collaborates closely with Tantalus Media - together we create full scope projects for some of the biggest game publishers in the world. These positions are preferably based in either Adelaide, Brisbane, or Melbourne. Other Australian cities will be considered as remote based. Leadership & Team Management * Managing dedicated art teams across geographies or studios, emphasizing overall quality, productivity, and continuous team development. * Lead and mentor a diverse team of lighting artists, fostering their professional growth and artistic development. * Conduct regular performance evaluations, providing constructive feedback and facilitating skill-building opportunities. * Identify skill gaps within the team and implement training programs to enhance capabilities and artistic techniques. Lighting Creation * Create high-quality, visually compelling lighting for environments and cinematics. * Pr

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