Eleventh Hour Games
Game Development
LeadLevelDesigner
Neural analysis suggests this role is
optimal for Lead candidates.
“Lead Level Designer at Eleventh Hour Games. Skills: Level design, Encounter design, Team leadership. Lead team of designers. Mentor designers”
Industry & Context.
Problem-solving
What They're Looking For.
Must Have
5+ years level design experience, 2+ years lead/senior design role, Shipped at least one title, Understanding encounter design, Understanding pacing, Understanding player progression, Experience with level design tools, Experience in Unity, Experience in Unreal, Collaborative mindset, Experience guiding cross-disciplinary teams, Communication skills, Documentation skills, Problem-solving skills, Organizational skills
Nice to Have
Familiarity with ARPGs, Familiarity with live-service pipelines, Familiarity with multi-team collaboration
What You'll Do.
Lead team of designers
Grow team of designers
Foster professional development
Drive creative vision
Drive execution of levels
Ensure levels support gameplay
Ensure levels support narrative
Ensure levels support artistic goals
Provide feedback on level layouts
Review encounter balance
Provide feedback on encounter balance
Review worldbuilding consistency
Provide feedback on worldbuilding consistency
Ensure levels meet performance standards
Ensure levels meet quality standards
Ensure levels meet accessibility standards
Contribute to level blockouts
Contribute to encounter scripting
Contribute to gameplay prototyping
Establish level design workflows
Refine level design workflows
Establish level design pipelines
Refine level design pipelines
Establish best practices for scalability
Establish best practices for efficiency
Refine best practices for scalability
Refine best practices for efficiency
Scope level design deliverables
Schedule level design deliverables
Track level design deliverables
Advocate for player experience
Ensure levels feel engaging
Ensure levels feel rewarding
Ensure levels are true to vision
How You'll Work.
Team & Collaboration
Cross-disciplinary teams; Design teams; Art teams; Engineering teams; Environment artists; Narrative designers; Systems designers
Communication Scope
Documentation
Process & Methodology
Scope, Schedule, Track deliverables
Full Job Description
Eleventh Hour Games is a fast growing studio, focused on a passion for top-down action RPGs. We value open communication, close-knit teamwork, and opportunity for ownership and growth! Our mission is to gather and empower the next generation of creators to forge extraordinary games. Extraordinary games build passionate communities, which create passionate people. Passionate people turn into next year's creators. With our breakout title Last Epoch, we are moving fast into the next round of adventure! THE OPPORTUNITY: As a Lead Level Designer at Eleventh Hour Games, you will be responsible for shaping the environments, encounters, and player experiences that bring Last Epoch to life. You will guide a team of designers in creating compelling levels that balance gameplay flow, narrative integration, and visual storytelling. This role requires both creative vision and production discipline. You’ll partner closely with design, art, and engineering teams to ensure levels are fun, functional, and performant. As a leader, you’ll mentor designers, refine workflows, and keep the level design team aligned with project goals and deadlines. RESPONSIBILITIES: Lead, mentor, and grow a team of level designers, fostering collaboration and professional development Drive the creative vision and execution of levels, ensuring they support gameplay, narrative, and artistic goals Work closely with environment artists, narrative designers, and systems designers to deliver cohesive experiences Review and provide feedback on level layouts, encounter balance, and worldbuilding consistency Ensure all levels meet performance, quality, and accessibility standards Contribute hands-on to level blockouts, encounter scripting, and gameplay prototyping Establish and refine level design workflows, pipelines, and best practices for scalability and efficiency Collaborate with production to scope, schedule, and track level design deliverables Advocate for player experience, ensuring levels feel engaging,
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