Eleventh Hour Games

Game Development

LeadLevelDesigner

$135–195k ~AI est. Dallas, Texas, United States
Market Sentiment
HIGH DEMAND

Neural analysis suggests this role is
optimal for Lead candidates.

The Brief

“Lead Level Designer at Eleventh Hour Games. Skills: Level design, Encounter design, Team leadership. Lead team of designers. Mentor designers”

Industry & Context.

Game Development
Problems you'll solve

Problem-solving

What They're Looking For.

Must Have

5+ years level design experience, 2+ years lead/senior design role, Shipped at least one title, Understanding encounter design, Understanding pacing, Understanding player progression, Experience with level design tools, Experience in Unity, Experience in Unreal, Collaborative mindset, Experience guiding cross-disciplinary teams, Communication skills, Documentation skills, Problem-solving skills, Organizational skills

Nice to Have

Familiarity with ARPGs, Familiarity with live-service pipelines, Familiarity with multi-team collaboration

What You'll Do.

Lead team of designers

Grow team of designers

Foster professional development

Drive creative vision

Drive execution of levels

Ensure levels support gameplay

Ensure levels support narrative

Ensure levels support artistic goals

Provide feedback on level layouts

Review encounter balance

Provide feedback on encounter balance

Review worldbuilding consistency

Provide feedback on worldbuilding consistency

Ensure levels meet performance standards

Ensure levels meet quality standards

Ensure levels meet accessibility standards

Contribute to level blockouts

Contribute to encounter scripting

Contribute to gameplay prototyping

Establish level design workflows

Refine level design workflows

Establish level design pipelines

Refine level design pipelines

Establish best practices for scalability

Establish best practices for efficiency

Refine best practices for scalability

Refine best practices for efficiency

Scope level design deliverables

Schedule level design deliverables

Track level design deliverables

Advocate for player experience

Ensure levels feel engaging

Ensure levels feel rewarding

Ensure levels are true to vision

How You'll Work.

Team & Collaboration

Cross-disciplinary teams; Design teams; Art teams; Engineering teams; Environment artists; Narrative designers; Systems designers

Communication Scope

Documentation

Process & Methodology

Scope, Schedule, Track deliverables

Full Job Description

Eleventh Hour Games is a fast growing studio, focused on a passion for top-down action RPGs. We value open communication, close-knit teamwork, and opportunity for ownership and growth! Our mission is to gather and empower the next generation of creators to forge extraordinary games. Extraordinary games build passionate communities, which create passionate people. Passionate people turn into next year's creators. With our breakout title Last Epoch, we are moving fast into the next round of adventure! THE OPPORTUNITY: As a Lead Level Designer at Eleventh Hour Games, you will be responsible for shaping the environments, encounters, and player experiences that bring Last Epoch to life. You will guide a team of designers in creating compelling levels that balance gameplay flow, narrative integration, and visual storytelling. This role requires both creative vision and production discipline. You’ll partner closely with design, art, and engineering teams to ensure levels are fun, functional, and performant. As a leader, you’ll mentor designers, refine workflows, and keep the level design team aligned with project goals and deadlines. RESPONSIBILITIES: Lead, mentor, and grow a team of level designers, fostering collaboration and professional development Drive the creative vision and execution of levels, ensuring they support gameplay, narrative, and artistic goals Work closely with environment artists, narrative designers, and systems designers to deliver cohesive experiences Review and provide feedback on level layouts, encounter balance, and worldbuilding consistency Ensure all levels meet performance, quality, and accessibility standards Contribute hands-on to level blockouts, encounter scripting, and gameplay prototyping Establish and refine level design workflows, pipelines, and best practices for scalability and efficiency Collaborate with production to scope, schedule, and track level design deliverables Advocate for player experience, ensuring levels feel engaging,

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