Cloud Imperium Games

Videogames

LeadLevelDesigner

Frankfurt FULL TIME Remote Friendly
Market Sentiment
HIGH DEMAND

Neural analysis suggests this role is
optimal for Lead candidates.

The Brief

“Lead Level Designer at Cloud Imperium Games. Skills: Level Design, Environment Design, Team Leadership. crafting unique and engaging locations. building out Sandbox experience”

What You'll Achieve.

achieve gameplay excellence; retain a believable and visually stunning composition; highest quality bar is met

Industry & Context.

Videogames
Problems you'll solve

problem-solving skill

What They're Looking For.

Must Have

Extensive background of professional game production experience including work on at least one large-scale FPS or third-person combat action game as a senior/lead level designer, Eye for art composition, architectural concepts, and an ability to create realistic engaging environments, understanding of visual scripting principals, Ability to create design proposals for peer reviews, Focused, motivated and effective on all tasks through completion, Proactive and self-motivated with a good organizational and problem-solving skill

What You'll Do.

crafting unique and engaging locations

building out Sandbox experience

bringing the universe to life

implementing levels to the highest quality

driving design discussions

addressing feedback from Game Directors and senior management

contributing to Tools and workflow development

highlighting bottlenecks

suggesting areas where tools could improve workflow

How You'll Work.

Team & Collaboration

Working directly with the Game Directors; working closely with the Art team; link between the Design teams and the Environment teams; Driving design discussions on the team; Mentor members of the team

Full Job Description

**We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.** As a Lead Level Designer based in Frankfurt, you will be working closely with t the Art team to build Locations and Sandbox experiences for Star Citizen. You will take part in building everything from small outposts to large sprawling cities across multiple planets, moons, and solar systems. Together with the Artists, you will be at the core of building out our Sandbox experience and bringing the universe to life! Founded in 2012, Cloud Imperium Games creates cutting-edge videogames that defy expectations. We’re currently developing Star Citizen, a record-breaking multiplayer online space sim, and Squadron 42, a cinematic single-player adventure set in the same universe. Join us as we break boundaries and make videogame history. For more information about life at Cloud Imperium Games, check this out - [https://www.youtube.com/watch?v=rH59z29Odfo](https://www.youtube.com/watch?v=rH59z29Odfo) **What does a Lead Level Designer at CIG do?** * Working directly with the Game Directors in guiding the team in crafting unique and engaging locations that populate the extensive Star Citizen universe. * Become the direct the link between the Design teams and the Environment teams in ensuring the spaces created achieve gameplay excellence while still retaining a believable and visually stunning composition * Be a hands-on member of the team, helping deliver and implement levels to the highest quality while still having an eye for the bigger picture * Driving design discussions on the team and fostering a creative and inclusive atmosphere allowing your team members to shine * Directly address feedback from the Game Directors and senior management in ensuring the highest quality bar is met * Contribute to Tools and workf

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