CD PROJEKT RED
Entertainment
LeadGameplayEngineer(NPCBehavior)
“Lead Gameplay Engineer (NPC Behavior) at CD PROJEKT RED. Skills: NPC Behavior, Team leadership, Game development. Build and lead team. Design NPC community technology”
Industry & Context.
Debugging; Profiling; Resolving technical challenges
What They're Looking For.
Must Have
7+ years NPC behavior systems development, Proven experience leading development team, Shipped at least one game, Expertise in C++ coding, Fluent in English
Nice to Have
Experience in Unreal Engine 4 or 5, Experience in risk management, Experience in team development, Familiarity with agile ways of working
What You'll Do.
Design NPC community technology
Implement NPC community technology
Optimize NPC community technology
Maintain NPC community technology
Design NPC behavior technology
Implement NPC behavior technology
Optimize NPC behavior technology
Maintain NPC behavior technology
Collaborate with game designers
Collaborate with animators
Collaborate with writers
Collaborate with specialists
Partner with design teams
Partner with QA teams
Partner with production teams
Define technical scope
Debug large-scale systems
Profile large-scale systems
Resolve technical challenges
Maintain modular code
Maintain maintainable code
Define technical standards
Document technical standards
Collaborate on rapid prototyping
Test new technologies
How You'll Work.
Team & Collaboration
Gameplay designers; Quest designers; Engineers; Specialists; Game designers; Animators; Writers; Design teams; QA teams; Production teams
Communication Scope
English
Process & Methodology
Risk management, Team development
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