Framestore

Media

LeadCreatureFXTD

A$170–230k ~AI est. Melbourne, Victoria, Australia FULL TIME
Market Sentiment
HIGH DEMAND

Neural analysis suggests this role is
optimal for mid candidates.

The Brief

“Lead Creature FX TD at Framestore”

Industry & Context.

Media
Full Job Description

A multi Oscar-winning creative studio, we have worked with some of the greatest storytellers in film today. Collaborating with directors and producers across the complete filmmaking process to help design, plan and create beautiful images, we focus on finding innovative creative solutions to support their vision and set new standards for visual effects in cinema. Who Are We Framestore combines talent and technology to bring life to everything we create, whether in film, episodic, advertising or immersive experiences. Driven by creativity and inspired by the future, we set out every day to reframe the possible. About the role Creature FX Technical Directors are responsible for providing a wide variety of dynamic simulations for character-based work; including clothing, hair, muscle and skin. Hear from one of our current CFX artists[ ](https://medium.com/@Framestore/framed-bastian-klucker-lead-creature-fx-td-256384af54bc)[here](https://medium.com/@Framestore/framed-bastian-klucker-lead-creature-fx-td-256384af54bc). What you’ll do: * Lead and mentor a team * The creation of simulation rigs for characters and creatures using Maya, nCloth and additional proprietary tools * Shot execution using simulation rigs and the delivery of finished assets to the Lighting department * Liaison with other departments involved in the creature workflow - Modeling, Rigging, Animation and Lighting * Involvement in the development of departmental tools and techniques * Meeting set schedules and deadlines while maintaining the highest standards * Regularly communicating with Production and Leads regarding schedules and deadlines ## Requirements * Previous experience in a similar role * Previous experience on CG creature projects with some of the following types of dynamic simulation: cloth, hair/fur, feathers, skin and muscle * A thorough knowledge of Maya * Experience of creating simulation rigs and setups for shows * Good problem solving skills and an eye for detail * An appreciation of b

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