Ubisoft
Videogames
JuniorTechnicalArtist
Neural analysis suggests this role is
optimal for entry candidates.
“Junior Technical Artist at Ubisoft. Skills: Technical Artist role, Asset production, Game engine integration, Pipeline optimization, Tool development. Derisk 3D concepts. Tech Validation of 2D and 3D assets”
What You'll Achieve.
Ensuring that all assets are efficiently integrated into the game engine.; Maintaining high-quality visuals while ensuring optimal performance across all in-game content.; Maximize performance, quality and efficiency of the content creation pipeline.
Industry & Context.
Problem solver
What They're Looking For.
Must Have
Knowledge of art related software, such as Photoshop, 3DsMax, Blender, Substance package., Experience with commercial game engines, such as Unity or Unreal, C# Scripting Skills., Self-organized, used to work with Jira, Trello or similar., Proactive and problem solver., Excellent interpersonal skills and great verbal and written communication skills in English
Nice to Have
XAML or tool development experience is a plus., Previous experience working in a Studio or within videogames projects.
What You'll Do.
Tech Validation of 2D and 3D assets
update and oversee the tech guidelines for all assets
Define the content creation pipeline
Collaborate with tech artist and progs to improve internal tools
maintain and promote internal documentation
Create templates in Photoshop
Integrate work files and assets into Anvil
identify and resolve issues related to assets
Assist the team in any technical issue related with the art pipeline
Become the Go-To person for engine art related topics
How You'll Work.
Team & Collaboration
Working closely with other Technical Artists as well as 3D, Texture, Concept, and Character Artists.; Collaborate with tech artist and progs to improve our internal tools.
Communication Scope
Great verbal and written communication skills in English
Full Job Description
Ubisoft Barcelona, part of Ubisoft’s international network of production studios, has developed for over 20 years a strong expertise in the production of videogames from a large variety of genres and platforms. The Studio is continuously looking to grow its team with highly professional, passionate and talented people. During these years, the studio worked on the following franchises: “Tom Clancy’s Ghost Recon®” , “Assassin’s Creed® ” , “Tom Clancy’s Rainbow Six® Siege” or “Star Trek™: Bridge Crew” on VR… The team is currently working on the “Tom Clancy’s Rainbow Six® Siege” Live Game, Beyond Good & Evil 2, Assassin's Creed and Tom Clancy's The Division 2. The Technical Artist is a key support role within the Rainbow Six: Siege team, working closely with other Technical Artists as well as 3D, Texture, Concept, and Character Artists. This role bridges the gap between the artistic and technical aspects of asset production, ensuring that all assets—such as uniforms, headgear, charms, weapons, and other customization items—are efficiently integrated into the game engine. In addition, the Technical Artist contributes to asset and pipeline optimization, tool development, and technical setup and validation processes, maintaining high-quality visuals while ensuring optimal performance across all in-game content. Key Responsibilities: * Derisk 3D concepts: List of checks that needs to respect guidelines for 2D and 3D assets that include clipping, neck connection, skin meshes compatibility, mem budget, collision meshes, tattoos, hair, gadget, legs, shoes). * Tech Validation: List of checks, adjustments and corrections for all 2D and 3D assets that include meshes (hands, body, neck, eyes, straps, etc), collision meshes, skeleton (pivot points), mem budgets, UVs, textures (color mask, albedo, roughness, metalness, normals, emissive). Have ownership of asset approvals for tech guidelines compliance. * Tech Guidelines: Create, update and oversee the tech guidelines for all assets
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