Lodestar

Space

InternSoftwareEngineer:VisualSimulation

£27–27k London, United Kingdom Remote Friendly
Market Sentiment
HIGH DEMAND

Neural analysis suggests this role is
optimal for Entry candidates.

The Brief

“Intern Software Engineer: Visual Simulation at Lodestar. Skills: Python, C++, Game Engines, 3D Modeling. Support Perception team in creating synthetic datasets. Develop dataset generation pipeline”

Industry & Context.

Space
Eligibility Requirements

Background checks, Nationality checks, Eligibility for ITAR regulations

What They're Looking For.

Must Have

Pursuing or completed degree in Game Design, Computer Science, Software Engineering, or related field, Proficiency in Python, Experience with C++, Experience with game engines (e.g. Unreal Engine, Unity, or equivalent), Familiarity with 3D modelling software (e.g. Blender, Maya, or equivalent), Eligibility to access equipment and data regulated by United States' International Traffic in Arms Regulations

Nice to Have

Understanding of 3D graphics, materials, and lighting, Experience with scripting pipelines for asset processing or automation, Experience in a Linux development environment, Exposure to AI/ML especially related to computer vision workflows, Familiarity with Git or version control systems

What You'll Do.

Support Perception team in creating synthetic datasets

Develop dataset generation pipeline

Perform mesh preparation

Develop automation scripts

Implement scene generation workflows

Prototype new dataset generation workflows

How You'll Work.

Team & Collaboration

Collaborate with engineers; Collaborate with a multidisciplinary team

Communication Scope

Good communication skills

Full Job Description

About Lodestar Lodestar's mission is to develop the first "Protect and Defend" capability for high-value space assets in orbit. Our flagship product, MITHRIL, is our hardware-agnostic, AI-enabled autonomy software suite that enables us to augment any off-the-shelf spacecraft with the ability to autonomously detect, characterise, and reversibly neutralise orbital threats. By building on the proven space heritage of our best-in-class satellite-bus partners and fully integrating MITHRIL into a single unified platform, we deliver an end-to-end, autonomous in-space bodyguarding service. About the Job We are looking for a motivated Software Engineer Intern to support our Perception team in developing and enhancing our synthetic dataset generation system. This role offers hands-on experience with the full associated pipeline, including modeling, material and texture work, automation scripts, and Game Engine development. This is a unique opportunity to contribute directly to a core enabling technology for AI perception in space applications. What You’ll Do Support the Perception team in creating high-quality synthetic datasets for satellite perception and AI training. Further develop the existing dataset generation pipeline to make necessary system updates and expansion, as well as optimize for efficiency and scalability. Perform mesh preparation, including 3D modeling, material creation, and texturing. Develop automation scripts for processing data and assets, and interfacing between tools. Implement scene generation workflows, world-building, and rendering within a 3D game engine. Collaborate with engineers to prototype new dataset generation workflows. Qualifications Currently pursuing or recently completed a degree in Game Design, Computer Science, Software Engineering, or a related field. Proficiency in Python and experience with C++. Experience with game engines (e. g. Unreal Engine, Unity, or equivalent). Familiarity with 3D modelling software (e.g., Blender, Maya, o

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