Qode
Online Gaming
HeadofEngineering
Neural analysis suggests this role is
optimal for Director candidates.
“Head of Engineering at Qode. Skills: Architecture Design, Cloud Infrastructure, Scalability, Data Management, Network Security, CI/CD, Cost Optimization. Build a Technology Roadmap for a Game Server system capable of handling extreme high concurrency while ensuring low latency for players worldwide.. Decide on Cloud infrastructure strategies (AWS, GCP, Azure) or Hybrid Cloud to balance performance against OpEx (operational expenditure).”
What You'll Achieve.
99. 99% Availability; zero disruption to players
Industry & Context.
What They're Looking For.
Must Have
Minimum 10 years of experience in IT, at least 3–5 years in CTO, Head of Engineering, or Solution Architect roles within Online Gaming or Real-time Platforms, Hands-on experience deploying server systems for at least one large-scale product, Deep understanding of Network Protocols (TCP/UDP, WebSocket, HTTP/3), command of specialized data storage solutions: In-memory databases (Redis, Memcached), NoSQL (MongoDB, Cassandra), and optimized SQL, Proficiency in Cloud infrastructure management and containerization technologies (Docker, Kubernetes), Strategic cost mindset: ability to read and interpret Cloud bills and propose cost-reduction solutions without compromising performance
Nice to Have
Kubernetes a plus
What You'll Do.
Build a Technology Roadmap for a Game Server system capable of handling extreme high concurrency while ensuring low latency for players worldwide., Decide on Cloud infrastructure strategies (AWS, GCP, Azure) or Hybrid Cloud to balance performance against OpEx (operational expenditure)., Evaluate and finalize programming languages (Go, C++, Java, Node.
) and processing models (Microservices vs.
Monolith) best suited to complex game logic., Directly lead the development of Auto-scaling, Load Balancing, and player State management mechanisms across large clusters., Design Database architectures (SQL/NoSQL) and caching systems (Redis, Memcached) to handle billions of queries per day without bottlenecks., Build real-time Monitoring and Alerting systems to maintain 99.
99% Availability., Implement comprehensive DDoS protection, in-game anti-cheat solutions, and user data security measures., Standardize automated deployment pipelines to ensure game updates (Hotfixes/Updates) cause zero disruption to players., Develop Cloud Services cost optimization plans (AWS/GCP/Azure), evaluate the use of Spot Instances, Reserved Instances, or Private Cloud solutions to reduce operational costs, and establish 24/7 Monitoring and Incident Response systems.
How You'll Work.
Team & Collaboration
Collaborate with the Executive Board to navigate the relationship between Time-to-Market for new features and core system stability.
Full Job Description
**JOB DESCRIPTION** * **Overall Architecture Design & Direction:** Build a Technology Roadmap for a Game Server system capable of handling extreme high concurrency while ensuring low latency for players worldwide. * **Cost Optimization:** Decide on Cloud infrastructure strategies (AWS, GCP, Azure) or Hybrid Cloud to balance performance against OpEx (operational expenditure). * **Senior Advisory:** Collaborate with the Executive Board to navigate the relationship between Time-to-Market for new features and core system stability. * **Tech Stack Selection:** Evaluate and finalize programming languages (Go, C++, Java, Node.js, etc.) and processing models (Microservices vs. Monolith) best suited to complex game logic. * **Scalability Solutions:** Directly lead the development of Auto-scaling, Load Balancing, and player State management mechanisms across large clusters. * **Data Management:** Design Database architectures (SQL/NoSQL) and caching systems (Redis, Memcached) to handle billions of queries per day without bottlenecks. * **Uptime Assurance:** Build real-time Monitoring and Alerting systems to maintain 99.99% Availability. * **Network Security:** Implement comprehensive DDoS protection, in-game anti-cheat solutions, and user data security measures. * **Infrastructure & CI/CD:** Standardize automated deployment pipelines to ensure game updates (Hotfixes/Updates) cause zero disruption to players. * **Strategy Deployment & Optimization:** Develop Cloud Services cost optimization plans (AWS/GCP/Azure), evaluate the use of Spot Instances, Reserved Instances, or Private Cloud solutions to reduce operational costs, and establish 24/7 Monitoring and Incident Response systems. **JOB REQUIREMENTS** * Minimum **10 years of experience** in IT, including at least **3–5 years** in CTO, Head of Engineering, or Solution Architect roles within Online Gaming or Real-time Platforms. * Hands-on experience deploying server systems for at least one large-scale product. * Deep underst
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