Nothing

HardwareInteractionDesigner

London, United Kingdom
Market Sentiment
HIGH DEMAND

Neural analysis suggests this role is
optimal for Lead candidates.

The Brief

“Hardware Interaction Designer at Nothing. Skills: Hardware Interaction Design, Design of complex interaction systems that straddle both hardware and software. Shaping how our products work and feel. Designing interaction systems which intersect hardware, software, and the invisible connective tissue between them.”

Industry & Context.

Problems you'll solve

Sharp skills of observation and critical thought; Creative and collaborative problem solving; An intuitive conviction about how things should work - you’re probably frustrated by bad systems and interfaces all the time and know how to make them better.

What They're Looking For.

Must Have

Demonstrable experience designing complex interaction systems that straddle both hardware and software is non-negotiable., A bachelors degree or higher in engineering, industrial design or a related discipline., Incredible communication skills - verbal, visual and written., Sharp skills of observation and critical thought, Interesting and original idea generation and development, Creative and collaborative problem solving, Meticulous attention to detail, Intuitive flair for for user-centered design, Honesty, transparency and empathy, A highly tuned taste

Nice to Have

An intuitive conviction about how things should work, Experience in designing interaction systems which intersect hardware, software, and the invisible connective tissue between them., A hunger to build stuff - not just on screen, but IRL., Multi-modal thinking - buttons, screens, sound, voice, apps, light, motion, haptics., An appetite to imagine, research, conceive, specify and pitch new features, systems or whole product concepts., A creative and technical practitioner who can wear many hats - you will be comfortable amongst both artists and engineers, and speak the language of both.

What You'll Do.

Shaping how our products work and feel

Designing interaction systems which intersect hardware

and the invisible connective tissue between them.

specify and pitch new features

systems or whole product concepts.

How You'll Work.

Team & Collaboration

Collaborative problem solving; Comfortable amongst both artists and engineers, and speak the language of both.

Communication Scope

Incredible communication skills - verbal, visual and written.

Full Job Description

About Nothing Nothing exists to make tech feel exciting again. We’re building a different kind of technology company, one that puts design, emotion, and human creativity at the heart of everything we do. From the way our products look and feel to how we communicate and show up in culture, we believe technology should make you feel something. Founded in London in 2020, we’ve grown from idea to global challenger in just a few years. Backed by GV (Google Ventures), EQT Ventures, and C Ventures, and investors like Tony Fadell (iPod), Casey Neistat, and Kevin Lin (Twitch), we’re now sold in 40+ markets with millions of users worldwide. About Nothing Nothing exists to make tech feel exciting again. We're building a different kind of technology company, one that puts design, emotion, and human creativity at the heart of everything we do. Founded in London in 2020 and backed by GV, EQT Ventures, and C Ventures, we're now sold in 40+ markets with millions of users worldwide. Over the last 4 years we have built a skilled interdisciplinary design team and a culture of ideas and innovation in our studio in King’s Cross, London. We are looking for an experienced Lead-level Hardware Interaction Designer to join us to help invent the products of tomorrow. Our audience is global, and technology needs new voices at the table, so we’re serious about meeting designers of all genders, nationalities and backgrounds in order to build a balanced team with diverse perspectives. Please note: this is not a purely digital design role. Demonstrable experience designing complex interaction systems that straddle both hardware and software is non-negotiable. As a team, our Design practice covers a wide range of disciplines - Industrial Design, Engineering, Experience & Interaction Design, CMF, Connectivity, Graphic Design, Sound, and AI. In addition to your core design skills, we’re interested to hear about your own superpowers, both in and out of work, and how they might contribute to our techno

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