Moonlake
AI
GTM-Gaming
Neural analysis suggests this role is
optimal for Mid+ candidates.
“GTM - Gaming at Moonlake. Skills: world-model, environment-generation, gaming. Deploy and integrate world-generation systems. Work directly with studios”
What You'll Achieve.
define how AI-native world-building pipelines operate; shape gaming deployment workflows; improve artist and studio tooling; bridge frontier AI systems with next-generation content creation
Industry & Context.
What They're Looking For.
Must Have
software engineering fundamentals, Deep understanding of environment-building pipelines, Ability to communicate effectively with both technical and creative stakeholders, systems thinking and workflow intuition, Ability to debug and improve complex production pipelines, Comfort operating in fast-moving, ambiguous environments
Nice to Have
Experience with procedural generation systems, AI-assisted content creation workflows, Interactive simulation environments, Real-time rendering optimization, World-model or multimodal AI familiarity, Experience building tools for artists or game studios, Synthetic environment generation pipelines
What You'll Do.
Deploy and integrate world-generation systems
Work directly with studios
Help customers define pipelines
Build benchmarking environments
Support customization
Prototype workflows and tooling
Collaborate closely with research
Translate customer workflows
How You'll Work.
Team & Collaboration
Work directly with studios, technical artists, and environment teams; Collaborate closely with research, product, and infrastructure teams
Communication Scope
communicate effectively with both technical and creative stakeholders
Full Job Description
Introducing Moonlake, AI for creating world simulations. ABOUT MOONLAKE Moonlake is building the frontier of interactive world models: systems that generate, simulate, and reason over 3D environments for embodied AI, robotics and gaming. We develop the simulation infrastructure to build worlds (e.g., assets, scenes, digital twins) at scale. Our team sits at the intersection of: - Embodied AI - Robotics simulation - Interactive 3D worlds - World models - Real-time generation - AI infrastructure Moonlake is building the next generation of AI infrastructure for interactive digital worlds. Our mission is to enable anyone to create, simulate, and interact with rich environments using natural language and multimodal inputs, turning simple ideas into worlds with structure, logic, and agents that can perceive and act. Our team has raised $28M in seed funding from NVIDIA Ventures, Threshold Ventures, AIX ventures and notable angels including Naval Ravikant and Jeff Dean to build the foundational layer for the future of AI - powering everything from creative tools and games to robotics training, simulations, and digital twins. Our goal is to make building and experimenting with these environments as accessible and scalable as publishing video on the internet. We are looking for exceptional research engineers and applied researchers to help push the frontier of interactive AI. THE ROLE We’re looking for a GTM Engineer to help deploy Moonlake’s world-model and environment-generation systems into real-world gaming and interactive content workflows. This is a highly technical, customer-facing engineering role focused on: - gaming pipelines - environment workflows - world building - technical art systems - deployment and customization - simulation and benchmarking environments The ideal candidate combines: - strong software engineering fundamentals, - deep understanding of game development workflows, - technical art intuition, - and customer-facing implementation experience. WHAT
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