Larian Studios

Graphics Programming

GraphicsProgrammer

CA$115–165k ~AI est. Quebec, Canada
Market Sentiment
HIGH DEMAND

Neural analysis suggests this role is
optimal for Mid+ candidates.

The Brief

“Graphics Programmer at Larian Studios. Skills: Graphics programming, VFX, Rendering pipeline, GPU algorithms. Maintain proprietary engine VFX part. Extend proprietary engine VFX part”

What You'll Achieve.

Hit quality targets; Hit performance targets

Industry & Context.

Graphics Programming
Problems you'll solve

Problem-solving skills; Software design; Software debugging

What They're Looking For.

Must Have

Thorough knowledge of C++, Bachelor's degree or comparable experience, Experience with modern graphics APIs, Experience with CPU and GPU profiling tools, Experience with particle system algorithms, Excellent knowledge of shading languages, Experience writing complex GPU algorithms, Multithreading should be second nature, Excellent software design skills, Excellent problem-solving skills, Excellent software debugging skills, Fluent in English

Nice to Have

C# experience, Shipped game/console titles

What You'll Do.

Maintain proprietary engine VFX part

Extend proprietary engine VFX part

Implement visual effects

Extend VFX components library

Document code features

How You'll Work.

Team & Collaboration

Work closely with Art/VFX department; Team player; Collaboration and creativity

Communication Scope

Fluent in English

Full Job Description

## Description (Version française ci-dessous)   Graphics Programmer   With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Graphics Programmer to join the team and help us in crafting the high calibre games our fans have come to expect. Responsibilities To maintain and extend our proprietary engine on its VFX related part (particle simulation, materials, post-process effects, rendering/lighting pipeline). Work closely together with Art/VFX department, to implement visual effects of topnotch quality and extending our library of existing VFX components. Debug and optimize code to hit quality and performance targets Document code features. Requirements  Thorough knowledge of C++. Strong technical background (bachelor’s degree or comparable experience). Passion for making and playing great games. Experience with modern graphics APIs like DirectX 12, Vulkan, Metal. Experience with a wide range of CPU and GPU profiling tools. Experience with particle system algorithms, including GPU particle implementations. Excellent knowledge of shading languages and experience with writing complex GPU algorithms using shading languages .Multi threading should be second nature. Excellent software design and problem-solving skills. Excellent software debugging skills. You are a team player and willing to take responsibility. This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity. Fluent in English, both spoken and written* Nice to haves:  C# experience Shipped game/console titles strong plus What we offer: An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel An open, collaborative environment where ideas are welcome and encourage

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