2K
Video Games
GameplaySystemsSoftwareEngineer
Neural analysis suggests this role is
optimal for Mid candidates.
“Gameplay Systems Software Engineer at 2K. Skills: Gameplay systems, C++, Unreal Engine. Design C++ runtime systems. Implement C++ runtime systems”
Industry & Context.
Reason about performance
What They're Looking For.
Must Have
3+ years professional game development, modern C++ skills, Production experience with Unreal Engine 4 or 5, Experience building gameplay systems, Experience building AI systems, Experience building animation systems, Experience building character systems, Experience building simulation systems, Comfortable profiling runtime systems, Comfortable optimizing runtime systems
Nice to Have
Experience with UE5 MassEntity, Experience with UE5 StateTree, Experience with UE5 ZoneGraph, Experience with UE5 Smart Objects, Experience with ECS agent-behavior systems, Experience with agent-behavior systems, Experience with large crowds, Experience with NPC populations, Experience with pedestrian systems, Experience with background-life simulation, Familiarity with procedural generation, Familiarity with machine-learning-assisted approaches, Previous experience shipping AAA title
What You'll Do.
Design C++ runtime systems
Implement C++ runtime systems
Collaborate with Animation
Collaborate with design
Build scalable LOD systems
Build scalable significance systems
Build scalable visibility systems
Build scalable culling systems
Profile animation costs
Contribute to character pipeline
Contribute to runtime
How You'll Work.
Team & Collaboration
Across engineering; Across design; Across animation; Across art
Full Job Description
Who We Are Founded in 2023, 2K Sports Lab is the newest stand alone studio at 2K looking to push game development boundaries to bring 2K's next groundbreaking sports franchise to life. We're building a world-class team at our new Vancouver, BC location where our goal is to deliver an exceptional experience through bold ideas, technical excellence, and creative collaboration. We're seeking passionate and driven professionals across all areas of game development to help shape this ambitious vision. If you’re interested in tackling unique challenges and think you have what it takes to level up our team, we encourage you to apply! What We Need We are seeking a passionate C++ Gameplay Systems Software Engineer to help build the runtime systems that drive crowds, pedestrians, background NPCs, and other non-player actors at scale. This is an important role responsible for contributing to the foundational systems that bring dense, believable, and performant worlds to life. The ideal candidate has strong modern C++ fundamentals, hands-on Unreal Engine (UE5) experience, and an interest in building performant real-time simulation systems. Experience with crowd systems, NPC behavior, animation runtime systems, or large-scale actor optimization is highly valuable. You do not need to have worked on every system listed below. We are looking for engineers with strong C++ fundamentals, production Unreal experience, and the ability to reason about performance-sensitive runtime systems. What You’ll Do ● Design and implement C++ runtime systems for large-scale crowd, NPC, and pedestrian simulation. ● Collaborate with AI, Animation and design to translate behavior goals into maintainable, performant gameplay systems. ● Build scalable LOD, significance, visibility, and culling systems for thousands of active or semi-active agents. ● Profile CPU, memory, and animation costs using Unreal Insights and platform tools. ● Contribute to our character pipeline and runtime What Will Make You A Gr
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