Avalanche Studios Group

Gaming

GameplaySystemsProgrammer

$700–1000k ~AI est. Stockholm, Sweden Remote Friendly
Market Sentiment
HIGH DEMAND

Neural analysis suggests this role is
optimal for Mid+ candidates.

The Brief

“Gameplay Systems Programmer at Avalanche Studios Group. Skills: C++, Game engine subsystems, Data architecture. Define APIs and patterns. Integrate engine solutions”

Industry & Context.

Gaming

What They're Looking For.

Must Have

Excellent proficiency in C++, Understanding of debugging techniques, Experience designing data architectures, Experience implementing data architecture for game engines, Deep understanding of gameplay mechanics, Translate design concepts into code, Experience with Unreal Engine's Gameplay Ability System (GAS), Experience with game engine subsystems, Experience working in live-service game environment

Nice to Have

Knowledge of Unreal Gameplay Framework, Experience designing APIs, Replication/networking literacy, Familiarity with data-driven design patterns, Experience with content updates, Experience with feature rollouts, Solid understanding of gameplay mechanics across genres

What You'll Do.

Define APIs and patterns

Integrate engine solutions

Optimize engine solutions

Collaborate with programmers

Realize gameplay vision

Refactor existing solutions

Transform prototyped features

Support internal tools

Enhance developer workflows

Set performance budgets

Profile gameplay code

How You'll Work.

Team & Collaboration

Collaborating with programmers; Across different disciplines; Across different teams

Full Job Description

## What you'll do Define the APIs and patterns that gameplay programmers and designers use Integrate and optimize various engine and middleware solutions, collaborating closely with programmers across different disciplines and teams to realize the gameplay vision Refactor existing solutions and transform prototyped features into production-ready systems Build and support the creation of internal tools that enhance developer workflows and overall team efficiency for gameplay creation Set performance budgets and profile gameplay code at scale Mentor team members on system design and review architecture ## Who you are Excellent proficiency in C++ programming Strong understanding and practical application of debugging techniques within a game engine environment Proven experience designing and implementing data architectures for large-scale software projects involving multiple programmers Experience implementing data architecture specifically for game engines Deep understanding of gameplay mechanics and the ability to translate design concepts into robust code Knowledge of the Unreal Gameplay Framework, experience designing APIs used by other programmers, strong replication/networking literacy, and familiarity with data-driven design patterns Experience with Unreal Engine’s Gameplay Ability System (GAS) Experience with various game engine subsystems (e.g., AI, physics, animation, and UI) Experience working in a live-service game environment, particularly with content updates and feature rollouts A strong passion for games and a solid understanding of gameplay mechanics across various genres ## Additional Information Note: Research shows under-represented groups in the industry might not apply to a job if they don’t check off every requirement. At Avalanche, we’re more about your drive to learn and interest in tackling challenges than what’s on your resume! So don’t stress if you don’t tick every box— shoot us your application anyway! Diverse opinions and different experi

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