Rockstar Games

Entertainment

GameSystemsEngineer

£65–95k ~AI est. Dundee, Scotland, United Kingdom FULL TIME
Market Sentiment
HIGH DEMAND

Neural analysis suggests this role is
optimal for Mid candidates.

The Brief

“Game Systems Engineer at Rockstar Games. Skills: Game systems, C# development, Data-driven systems. Design systems for game framework. Implement systems for game framework”

Industry & Context.

Entertainment
Problems you'll solve

Problem solving

What They're Looking For.

Must Have

3+ years professional game development experience, Experience developing in C#/ C++, Knowledge of language principles, Knowledge of architectural patterns, Experience with large scale refactors, Experience working on complex data-driven systems, Ability to define software engineering requirements, Ability to write clean and robust code

Nice to Have

Networked development experience, Software architecture/programming related degree, At least one shipped title, Demonstrable experience on large scale software projects

What You'll Do.

Design systems for game framework

Implement systems for game framework

Define data structure flow

Define data flow domains

Shape C++/C# interface

Identify memory issues

Identify performance issues

Fix performance issues

Define code standards

Define work processes

Maintain code quality

How You'll Work.

Team & Collaboration

Design/Scripting team; Code team; Content designers; Inter-studio communication; Intra-studio communication

Full Job Description

At Rockstar Games, we create world-class entertainment experiences. Become part of a team working on some of the most rewarding, large-scale creative projects to be found in any entertainment medium - all within an inclusive, highly-motivated environment where you can learn and collaborate with some of the most talented people in the industry. Rockstar Dundee is looking for talented developers whose skill set combines technical excellence with a passion for making games. As part of the Design/Scripting team you will be developing script framework and coding gameplay systems, utilising the C# programming language. You will be required to engage with a range of classic game programming areas such as AI, physics, animation, UI, and data management among others. This is a full-time, permanent and in-office position based in Rockstar’s unique game development studio in the heart of Dundee, Scotland. WHAT WE DO The Rockstar Games Design/Scripting team creates the backbone upon which the rest of the Design team authors our game’s missions, random events, ambient life, and everything in between. Additionally, we create tools to facilitate said authoring, improve iteration times and increase the productivity of all teams, not just the Design department. We assume responsibility for programming the Design team’s systems, crafting code which is often complex and intricate – both for single player and online content. That responsibility also extends to the analysis and optimization of code created by our teammates and us. Our ability to implement design centric systems directly allows us to quickly iterate on new features and ideas, all in close collaboration with content designers. As our systems affect many other teams and departments, we are proficient in both inter- and intra-studio communication, relying on and providing feedback to other teams, ultimately empowering us to create the immersive worlds we are known for. RESPONSIBILITIES Design and implement systems that make

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