Sony
GameProgrammingStudentWorker
Neural analysis suggests this role is
optimal for Entry candidates.
“Game Programming Student Worker at Sony. Skills: Game Programming, Prototyping, Unreal Engine, Unity. Prototyping interactive concepts. Exploring gameplay mechanics”
Industry & Context.
Problem-solving
Work hands-on with physical setups, Configuring hardware, Calibrating sensors, Testing experiences in real-world environments
What They're Looking For.
Must Have
Experience with Unreal Engine, Experience with Unity, Programming skills in C++, Programming skills in C#, Experience with Blueprints, Experience with visual scripting, Interest in visual effects, Interest in real-time graphics, Interest in interactive design, Ability to work independently
Nice to Have
Experience with Shaders, Experience with real-time rendering techniques, Experience with VFX workflows, Experience with visual polish, Experience working with hardware, Experience working with sensors, Experience working with physical installations
What You'll Do.
Prototyping interactive concepts
Exploring gameplay mechanics
Creating visual proof-of-concepts
Iterating quickly on ideas
Setting up prototypes
How You'll Work.
Team & Collaboration
Collaborating closely with 3D artists; Collaborating with designers; Collaborating with engineers; Collaborating in a multidisciplinary team
Full Job Description
Are you a game programming student passionate about creating visual, interactive experiences? Do you enjoy experimenting with ideas, building prototypes, and exploring how technology and creativity come together? Sony in Lund is looking for creative and curious student programmers to join our Advanced Content Creation team. In this role, you’ll work hands-on with rapid prototyping, exploring interaction, gameplay, and visual effects, and bring ideas to life in immersive environments such as LED walls, projection spaces, and XR experiences. **What you’ll do** As a student worker, you will be part of a highly creative and experimental environment where ideas quickly turn into working prototypes. Your work will include: • Prototyping interactive concepts in Unreal Engine and/or Unity • Exploring gameplay mechanics and interaction design for immersive experiences • Creating visual proof-of-concepts, including VFX, shaders, lightning, and animation • Collaborating closely with 3D artists, designers, and engineers • Iterating quickly on ideas through experimentation and testing • Setting up and testing prototypes in real environments (e.g. LED walls, projections, XR setups) You will have a high degree of creative freedom and be encouraged to explore your own ideas and approaches to problem-solving. **Your profile** You are a curious and creative student who enjoys building interactive and visually engaging experiences. You likely have: • Experience with Unreal Engine and/or Unity • Programming skills in C++ and/or C# • Experience with Blueprints or visual scripting • A strong interest in visual effects, real-time graphics, or interactive design • The ability to work independently on smaller tasks and prototypes Bonus if you have experience with: • Shaders or real-time rendering techniques • VFX workflows or visual polish in game engines • Working with hardware, sensors, or physical installations **About the role** This role also includes hands-on work with physical setups
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