Supercell

Media

GameLead,BoomBeach

£115–175k ~AI est. London, United Kingdom; Helsinki, Finland FULL TIME
Market Sentiment
HIGH DEMAND

Neural analysis suggests this role is
optimal for Lead candidates.

The Brief

“Game Lead, Boom Beach at Supercell. Skills: Product management, Game growth, Live ops. Own vision, strategy, roadmap. Define growth priorities”

What You'll Achieve.

Impact millions players; Optimize existing strategies; Create new engagement strategies; Improve retention; Improve engagement; Improve monetisation

Industry & Context.

Media
Problems you'll solve

Data-driven decision making

What They're Looking For.

Must Have

Proven experience owning live F2P game, Product judgment, Hands-on approach, Deep understanding F2P systems, Analytical skills, Data-driven approach, Ability operate independently, Comfortable making trade-offs, Able collaborate effectively, Self-starter approach to AI

Nice to Have

Experience working with external dev teams, Experience in distributed environments

What You'll Do.

Define growth priorities

Define innovation priorities

Own roadmap of features

Coordinate development with stakeholders

Define measurable goals

Understand business outcomes

Drive performance with dev team

Drive performance with regional teams

Develop monetisation strategy

Drive day-to-day execution

Own success of offers

Own success of live events

Partner with Game Analytics

Partner with Research

Partner with Live Operations

Partner with Monetisation

Partner with Marketing

Partner with other game teams

Conduct multivariate tests

Improve retention metrics

Improve engagement metrics

Improve monetisation metrics

Use game for experimentation

Apply learnings broadly

Translate insights into actions

Navigate stakeholder landscape

Make deliberate trade-offs

How You'll Work.

Team & Collaboration

Cross-functional stakeholders; External development partner; Regional teams; Game Analytics; Research; Live Operations; Monetisation; Marketing; Other game teams; Design; Engineering; UI/UX; Art

Process & Methodology

Roadmap planning

Full Job Description

[https://app.ashbyhq.com/api/images/user-content/1246dead-d30e-4c70-a1d3-ef7e5023d542/81a6881f-d49c-4323-a39c-fd60a79078fe/SC%20screenshot%20UV%20sunglasses%20.png] COME DRIVE THE GROWTH OF BOOM BEACH, YOU WILL HAVE THE UNIQUE OPPORTUNITY TO TAKE FULL OWNERSHIP OF A LIVE TITLE, SHAPING ITS STRATEGY, PERFORMANCE, AND LONG-TERM DIRECTION WHILE IMPACTING MILLIONS OF PLAYERS EVERY DAY. As a Game Lead, you will operate with full ownership of your game – balancing player experience with commercial success, while defining and executing a clear growth strategy. You will use game data, competitive research, and player feedback to optimise existing and create new engagement strategies, working closely with cross-functional teams and an external development partner to bring these to life. You will also analyse and report on engagement and monetisation performance, from high-level KPIs to deep dives into specific initiatives. This is a Game Lead level role in terms of ownership and accountability, but to be transparent, it is titled Product Manager internally, reflecting how we think about roles at Supercell. [https://app.ashbyhq.com/api/images/user-content/1246dead-d30e-4c70-a1d3-ef7e5023d542/7a053edc-bf2e-4db4-85ee-5630e2b5d305/banner_narrow_customs.jpg] WHAT YOU'LL BE DOING - Own the vision, strategy, and roadmap of your game, defining clear priorities across growth and innovation - Own the roadmap of features and tools needed to grow, innovate and improve live ops, coordinating development with relevant stakeholders - Define clear, measurable goals for each initiative and understand how they contribute to overall business outcomes - Work alongside an external dev team and with regional teams (including China) to drive performance - Develop and own a live ops and monetisation strategy that balances player experience with business goals - Drive day-to-day execution by owning schedules, targets, and the success of in-game sales, offers, and live events - Partner closely with c

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