LIGHTSPEED STUDIOS
Gaming
GameEngineer(Intern)
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optimal for Entry candidates.
“Game Engineer (Intern) at LIGHTSPEED STUDIOS. Skills: C++, Unreal Engine, Unity, Game AI, AI Harness Engineering. Participate in the design, development, and debugging of game client modules. Implementing gameplay systems and interaction logic”
Industry & Context.
Debugging; Performance Optimization
What They're Looking For.
Must Have
Currently pursuing a degree in Computer Science, Software Engineering, Game Development, or a related field (Junior year and above for undergraduates / Master's students), Proficient in C++, Hands-on experience with Unreal Engine or Unity, English: reading and writing skills, Japanese: JLPT N1 or equivalent proficiency, Solid foundation in data structures, algorithms, and object-oriented programming, Genuine passion for game an active gamer, communication and teamwork skills
Nice to Have
Personal or team-based game development projects (Demos / Game Jams / portfolio works), Understanding of network synchronization, physics engines, and related systems, Experience in AI Harness / Agent framework development (e. g. , prompt engineering, tool calling, agent pipeline design, LLM application evaluation), Familiarity with reinforcement learning fundamentals (e. g. , PPO, DQN, and other common algorithms), Familiarity with mainstream LLM APIs or agent development frameworks (e. g. , LangChain, LlamaIndex, AutoGen), Knowledge of game AI techniques (behavior trees, GOAP, pathfinding algorithms, etc. ), An active GitHub profile, technical blog, or game portfolio, Experience with version control tools such as Git or Perforce
What You'll Do.
Participate in the design
and debugging of game client modules
Implementing gameplay systems and interaction logic
Analyze and optimize client-side performance
Addressing issues related to frame rate
Contribute to the design and implementation of AI behaviors for NPCs
Build and iterate on the supporting framework for AI agents in games
How You'll Work.
Team & Collaboration
teamwork skills
Communication Scope
English: reading and writing skills; Japanese: JLPT N1 or equivalent proficiency; communication and teamwork skills
Full Job Description
# **_部署紹介/Business Unit_** LIGHTSPEED STUDIOS は、物語性の高いストーリー、没入感のあるゲームプレイ、最先端のテクノロジーを駆使し、ゲーム開発をアートとサイエンスの融合として追求し続けています。世界中のプレイヤー、そしてあらゆるデバイスに次世代のゲームエクスペリエンスを提供することを使命としています。 LIGHTSPEED STUDIOS is made up of passionate players who advance the art & science of game development through great stories, great gameplay, and advanced technology. We are focused on bringing next generation experiences to gamers who want to enjoy them anywhere, anytime, across multiple genres and devices. # **_チーム紹介/About the Hiring Team_** Lightspeed Tech Center は、PUBG モバイルを始めとする様々な高品質ゲームを手掛けた Lightspeed Studios の研究開発部門です。Tech Center は技術研究とイノベーションを牽引し、ゲーム作品にそのライフサイクルを通して、エンジン、音響、QA、AI、次世代技術、技術提携などのテクニカルサポートを提供しています。 Lightspeed Tech Center is a R&D department under Lightspeed Studios which develop PUBG Mobile and other high-quality games. Our Tech Center leads the research, exploration, and discovery of innovative technologies and provides technical services for all games during all phases of life cycle, including engine, audio, QA, AI, next generation game, technical cooperation, etc. # **_仕事内容/What the Role Entails_** Job Description \- Game Feature Development: Participate in the design, development, and debugging of game client modules, implementing gameplay systems and interaction logic \- Performance Optimization: Analyze and optimize client-side performance, addressing issues related to frame rate, memory usage, and loading times \- Game AI: Contribute to the design and implementation of AI behaviors for NPCs, enemies, and bosses, including behavior trees and state machines \- AI Harness Engineering: Build and iterate on the supporting framework for AI agents in games, including prompt design, tool calling, context management, evaluation pipelines, and the integration of LLMs / agents with the game runtime # ** _応募資格/Who We Look For_** Requirements \- Currently pursuing a degree in Computer Science, Software Engineering, Game Development, or a related field (Junior year and above for un
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