Gameloft

Entertainment

GameEconomyDesigner

Bucharest, Bucharest, Romania FULL TIME
Market Sentiment
HIGH DEMAND

Neural analysis suggests this role is
optimal for mid candidates.

The Brief

“Game Economy Designer at Gameloft. Skills: Game economy, Progression design, Data analysis. Own the game economy and progression. Create a robust economy”

What You'll Achieve.

Players set own goals; Economy gives reason to engage; Progression feels consistent; New content plugs into economy; Avoid players running out of things to do; Avoid players feeling forced to grind; Improve retention; Improve long-term engagement

Industry & Context.

Entertainment
Problems you'll solve

Analytical thinking; Problem solving

What They're Looking For.

Must Have

Experience as Game Economy Designer / Balancer, analytical thinking, Ability to model progression in Excel, Understanding of different economy models (F2P, premium, hybrid), Ability to interpret data and turn it into concrete changes, Experience working with tracking data

What You'll Do.

Own the game economy and progression

Create a robust economy

Be responsible for in-game economy

Design economy systems

Work with design to ensure alignment

Find issues in progression systems

Define data to be tracked

Use data to adjust balancing

Keep an eye on other games

How You'll Work.

Team & Collaboration

Work with design; Follow up on progress with each department; Work with Product Managers; Work with Product / Monetization stakeholders; Work with Data / Analytics; Work with UI/UX; Work with Production

Full Job Description

Main challenge Own the game economy and progression so that players always have something meaningful to work toward, without the game turning into a grind or a currency treadmill. Create a robust economy that can last for years, support live ops, and make room for product managers to create offers (if the model permits it). What it means on a daily basis * Be responsible for the in-game economy: currencies, resource flows, progression speed, content consumption, and related systems. * Design economy systems, including specifications, edge cases, flow mockups, and expected success KPIs. Follow up on progress with each related department. * Work with design to ensure economy systems are aligned with other systems, not just co-existing. * Build Excel models to track and predict how players progress over time. * Design test setups and player profiles to compare expected vs. actual progression. * Find issues in progression systems, such as pacing problems, broken rewards, or dead loops. * Define what data needs to be tracked to better understand player behavior. * Use data to adjust balancing and improve retention and long-term engagement. * Keep an eye on how other games solve similar problems—both inside Gameloft and outside. What success will look like * Players don’t just follow quests - they set their own short and mid-term goals * The economy gives a reason to engage with multiple systems, not just one dominant loop * Progression feels consistent and readable, without sudden walls or meaningless rewards * New content (dragons, features, expansions) plugs into the economy without breaking it * We avoid both extremes: players running out of things to do or feeling forced to grind Who you would be working with * Creative Director * Game Designers * Product Managers * Product / Monetization stakeholders * Data / Analytics * UI/UX * Production Your recruitment journey * First interview: discussion around experience and approach * Test: progression / economy case * Secon

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