Gameloft
Entertainment
GameEconomyDesigner
Neural analysis suggests this role is
optimal for mid candidates.
“Game Economy Designer at Gameloft. Skills: Game Economy Design, Progression Systems, Data Analysis. Own the game economy and progression. Create a robust economy”
What You'll Achieve.
Players set their own short and mid-term goals; Economy gives reason to engage with multiple systems; Progression feels consistent and readable; New content plugs into the economy without breaking it; Avoid players running out of things to do; Avoid players feeling forced to grind; Improve retention; Improve long-term engagement
Industry & Context.
analytical thinking; Find issues in progression systems
What They're Looking For.
Must Have
Experience as Game Economy Designer / Balancer, analytical thinking, Ability to model progression in Excel, Understanding of different economy models (F2P, premium, hybrid), Ability to interpret data and turn it into concrete changes, Experience working with tracking data
What You'll Do.
Own the game economy and progression
Create a robust economy
Be responsible for the in-game economy
Design economy systems
Work with design to ensure economy systems are aligned
Build Excel models to track and predict
Design test setups and player profiles
Define what data needs to be tracked
Use data to adjust balancing
Keep an eye on how other games solve similar problems
How You'll Work.
Team & Collaboration
Work with design; Follow up on progress with each related department; Work with Product Managers; Work with Product / Monetization stakeholders; Work with Data / Analytics; Work with UI/UX; Work with Production
Full Job Description
Main challenge Own the game economy and progression so that players always have something meaningful to work toward, without the game turning into a grind or a currency treadmill. Create a robust economy that can last for years, support live ops, and make room for product managers to create offers (if the model permits it). What it means on a daily basis * Be responsible for the in-game economy: currencies, resource flows, progression speed, content consumption, and related systems. * Design economy systems, including specifications, edge cases, flow mockups, and expected success KPIs. Follow up on progress with each related department. * Work with design to ensure economy systems are aligned with other systems, not just co-existing. * Build Excel models to track and predict how players progress over time. * Design test setups and player profiles to compare expected vs. actual progression. * Find issues in progression systems, such as pacing problems, broken rewards, or dead loops. * Define what data needs to be tracked to better understand player behavior. * Use data to adjust balancing and improve retention and long-term engagement. * Keep an eye on how other games solve similar problems—both inside Gameloft and outside. What success will look like * Players don’t just follow quests - they set their own short and mid-term goals * The economy gives a reason to engage with multiple systems, not just one dominant loop * Progression feels consistent and readable, without sudden walls or meaningless rewards * New content (dragons, features, expansions) plugs into the economy without breaking it * We avoid both extremes: players running out of things to do or feeling forced to grind Who you would be working with * Creative Director * Game Designers * Product Managers * Product / Monetization stakeholders * Data / Analytics * UI/UX * Production Your recruitment journey * First interview: discussion around experience and approach * Test: progression / economy case * Secon
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