Gameloft

Entertainment

GameEconomyDesigner

Bucharest, Bucharest, Romania FULL TIME
Market Sentiment
HIGH DEMAND

Neural analysis suggests this role is
optimal for mid candidates.

The Brief

“Game Economy Designer at Gameloft. Skills: Game economy, Progression, Balancing, Data analysis. Own the game economy and progression. Create a robust economy”

What You'll Achieve.

Players set their own short and mid-term goals; Economy gives reason to engage; Progression feels consistent and readable; New content plugs into economy; Avoid players running out of things to do; Avoid players feeling forced to grind

Industry & Context.

Entertainment
Problems you'll solve

analytical thinking; Ability to interpret data and turn it into concrete changes

What They're Looking For.

Must Have

Experience as Game Economy Designer / Balancer, analytical thinking, Ability to model progression in Excel, Understanding of different economy models (F2P, premium, hybrid), Ability to interpret data and turn it into concrete changes, Experience working with tracking data

What You'll Do.

Own the game economy and progression

Create a robust economy

Be responsible for the in-game economy

Design economy systems

Build and maintain progression models

Design testing setups

Analyze data and adjust balancing

How You'll Work.

Team & Collaboration

Work with design; Follow up on progress with each related department; Work with Product Managers; Work with Product / Monetization stakeholders; Work with Data / Analytics; Work with UI/UX; Work with Production

Full Job Description

Main challenge Own the game economy and progression so that players always have something meaningful to work toward, without the game turning into a grind or a currency treadmill. Create a robust economy that can last for years, support live ops, and make room for product managers to create offers (if the model permits it). What it means on a daily basis * Be responsible for the in-game economy: currencies, resource flows, progression speed, content consumption, and related systems. * Design economy systems, including specifications, edge cases, flow mockups, and expected success KPIs. Follow up on progress with each related department. * Work with design to ensure economy systems are aligned with other systems, not just co-existing. * Build and maintain progression models in Excel to predict how players evolve over time. * Design testing setups and player profiles, then compare expected vs. actual progression. * Identify where progression breaks down (too fast, too slow, irrelevant rewards, dead systems). * Help define tracking needs so we can actually understand what players are doing. * Analyze data and adjust balancing to improve retention and long-term engagement. * Keep an eye on how other games solve similar problems—both inside Gameloft and outside. What success will look like * Players don’t just follow quests - they set their own short and mid-term goals * The economy gives a reason to engage with multiple systems, not just one dominant loop * Progression feels consistent and readable, without sudden walls or meaningless rewards * New content (dragons, features, expansions) plugs into the economy without breaking it * We avoid both extremes: players running out of things to do or feeling forced to grind Who you would be working with * Creative Director * Game Designers * Product Managers * Product / Monetization stakeholders * Data / Analytics * UI/UX * Production Your recruitment journey * First interview: discussion around experience and approach * Test:

Free ATS check

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