Kabam
Currently Hiring
GameDirector
Neural analysis suggests this role is
optimal for Director candidates.
“Game Director at Kabam. Skills: Creative direction, Gameplay direction, Design leadership, Cross-functional strategy. Set creative and gameplay direction. Steward creative and gameplay direction”
Industry & Context.
Product judgment
What They're Looking For.
Must Have
10+ years experience GaaS product, 5+ years Game Director/Design Director/principal-level design leadership, Live-service mobile title at scale, Deep experience action-RPG/collection RPG/gacha-driven live service/hero-roster combat, Advanced understanding game economics, Advanced understanding monetization design, Advanced understanding live ops cadence and long-term player health, Collaborative working style with Product and Production leadership, Experience operating effectively in cross-functional senior teams, Sound product judgment, Ability to formulate creative strategy with clear, measurable outcomes, Communication skills across executive leadership, cross-functional disciplines, and player-facing channels, Track record of leading and developing design teams, Fluent written and spoken English
Nice to Have
Shipped or operated tentpole live-service title for three or more years in-market, Experience evolving long-running live service through strategic step-up, Passion for Marvel, Passion for fighting games
What You'll Do.
Set creative and gameplay direction
Steward creative and gameplay direction
Define design pillars
Evolve design pillars
Hold bar on quality and craft
Make calls on what gets built
Make calls on how it gets tuned
Make calls on how it lands with players
Mentor Design discipline
Develop Design discipline
Establish design standards
Protect design standards
Recruit design talent
Partner on roadmap shape
Partner on monetization strategy
Partner on prioritization calls
Deliver coordinated outcomes
Represent player and game health
Contribute to studio-level planning
Contribute to leadership team
Read live performance data
Translate data into creative direction
Hold balance between live operations cadence and long-term
Communicate clearly and credibly
Engage with player community
Represent studio with authenticity and care
How You'll Work.
Team & Collaboration
Partner with Director of Product; Work with Production; Work with Engineering; Work with Live Operations; Work with Marketing; Work with Community; Cross-functional senior teams; Cross-functional disciplines; Player-facing channels
Communication Scope
Executive presentations; Player-facing announcements
Process & Methodology
Roadmap, Prioritization
Full Job Description
## Description At Kabam, we’re constantly raising the bar of excellence in free-to-play gaming. We hire for passion and diversity so that we can triumph in our collective skill. Our teams are made up of a fusion of personalities and interests bound together by a collaborative nature, fun-loving culture, and a drive to do what it takes to make great games. And this is where you come in… Reporting to the Executive Producer (MCoC), the Game Director owns the creative and gameplay direction of MCoC. The Game Director sets the vision for the game, holds the bar on player experience, and makes the calls that shape what we build, how we tune it, and how it lands with players. You’ll lead the Design discipline, partner closely with the Director of Product on roadmap and strategy, and work daily across Production, Engineering, Live Operations, Marketing, and Community to operate the game at championship level. This role is a full-time, on-site position based 5 days a week at our Downtown Vancouver studio. ## In this role, you can expect to Key Accountabilities: Creative and Gameplay Direction: Set and steward the long-term creative and gameplay direction of MCoC. Define and evolve the design pillars that govern Champion design, combat systems, progression (including Ascension), live events, and the end-to-end player journey. Hold the bar on quality and craft across every tentpole, saga, season, and live moment shipped. Make the calls on what gets built, how it gets tuned, and how it lands with players. Design Discipline Leadership: Lead the Design team, including the Lead Designer and senior designers across combat, economy, content, and systems. Mentor and develop the Design discipline, building confidence, ownership, and craft. Establish and protect the design standards by which all MCoC content is evaluated. Recruit, retain, and grow design talent at all levels. Cross-Functional Partnership and Strategy: Partner with the Director of Product on roadmap shape, monetization
Applying for this Game Director role?
Most applicants get filtered before a human reads their resume. See if yours makes the cut.
How to Apply on Lever
- Lever uses a streamlined one-page form — apply in under 5 minutes.
- LinkedIn import works well; review parsed data before submitting.
- The cover letter field is optional but visible to reviewers — use it to differentiate.
- Referral codes from employees can significantly boost visibility of your application.
ANONYMOUS · UNFILTERED
What do employees actually say about Kabam?
Real rants from real employees. Read before you apply.