Kabam

Currently Hiring

GameDirector

CA$150–200k Vancouver, British Columbia, Canada FULL TIME
Market Sentiment
HIGH DEMAND

Neural analysis suggests this role is
optimal for Director candidates.

The Brief

“Game Director at Kabam. Skills: Creative direction, Gameplay direction, Design leadership, Cross-functional strategy. Set creative and gameplay direction. Steward creative and gameplay direction”

Industry & Context.

Currently Hiring
Problems you'll solve

Product judgment

What They're Looking For.

Must Have

10+ years experience GaaS product, 5+ years Game Director/Design Director/principal-level design leadership, Live-service mobile title at scale, Deep experience action-RPG/collection RPG/gacha-driven live service/hero-roster combat, Advanced understanding game economics, Advanced understanding monetization design, Advanced understanding live ops cadence and long-term player health, Collaborative working style with Product and Production leadership, Experience operating effectively in cross-functional senior teams, Sound product judgment, Ability to formulate creative strategy with clear, measurable outcomes, Communication skills across executive leadership, cross-functional disciplines, and player-facing channels, Track record of leading and developing design teams, Fluent written and spoken English

Nice to Have

Shipped or operated tentpole live-service title for three or more years in-market, Experience evolving long-running live service through strategic step-up, Passion for Marvel, Passion for fighting games

What You'll Do.

Set creative and gameplay direction

Steward creative and gameplay direction

Define design pillars

Evolve design pillars

Hold bar on quality and craft

Make calls on what gets built

Make calls on how it gets tuned

Make calls on how it lands with players

Mentor Design discipline

Develop Design discipline

Establish design standards

Protect design standards

Recruit design talent

Partner on roadmap shape

Partner on monetization strategy

Partner on prioritization calls

Deliver coordinated outcomes

Represent player and game health

Contribute to studio-level planning

Contribute to leadership team

Read live performance data

Translate data into creative direction

Hold balance between live operations cadence and long-term

Communicate clearly and credibly

Engage with player community

Represent studio with authenticity and care

How You'll Work.

Team & Collaboration

Partner with Director of Product; Work with Production; Work with Engineering; Work with Live Operations; Work with Marketing; Work with Community; Cross-functional senior teams; Cross-functional disciplines; Player-facing channels

Communication Scope

Executive presentations; Player-facing announcements

Process & Methodology

Roadmap, Prioritization

Full Job Description

## Description At Kabam, we’re constantly raising the bar of excellence in free-to-play gaming. We hire for passion and diversity so that we can triumph in our collective skill. Our teams are made up of a fusion of personalities and interests bound together by a collaborative nature, fun-loving culture, and a drive to do what it takes to make great games. And this is where you come in… Reporting to the Executive Producer (MCoC), the Game Director owns the creative and gameplay direction of MCoC. The Game Director sets the vision for the game, holds the bar on player experience, and makes the calls that shape what we build, how we tune it, and how it lands with players. You’ll lead the Design discipline, partner closely with the Director of Product on roadmap and strategy, and work daily across Production, Engineering, Live Operations, Marketing, and Community to operate the game at championship level. This role is a full-time, on-site position based 5 days a week at our Downtown Vancouver studio. ## In this role, you can expect to Key Accountabilities: Creative and Gameplay Direction: Set and steward the long-term creative and gameplay direction of MCoC. Define and evolve the design pillars that govern Champion design, combat systems, progression (including Ascension), live events, and the end-to-end player journey. Hold the bar on quality and craft across every tentpole, saga, season, and live moment shipped. Make the calls on what gets built, how it gets tuned, and how it lands with players. Design Discipline Leadership: Lead the Design team, including the Lead Designer and senior designers across combat, economy, content, and systems. Mentor and develop the Design discipline, building confidence, ownership, and craft. Establish and protect the design standards by which all MCoC content is evaluated. Recruit, retain, and grow design talent at all levels. Cross-Functional Partnership and Strategy: Partner with the Director of Product on roadmap shape, monetization

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