Ubisoft

Gaming

GameDirector[Assassin'sCreed]

Montreal, Quebec, Canada FULL TIME
Market Sentiment
HIGH DEMAND

Neural analysis suggests this role is
optimal for mid candidates.

The Brief

“Game Director [Assassin's Creed] at Ubisoft. Skills: Game Director, game design, design leadership, vision communication, team guidance, holistic game view, quality assurance. turn a creative vision into a cohesive and engaging game experience. guide the game design team by providing clear direction while encouraging experimentation, iteration, and collaboration”

What You'll Achieve.

turn a creative vision into a cohesive and engaging game experience; ensure progression, pacing, balance, and overall quality align with the intended player experience; help teams reach a high standard of quality; guide improvements or adjustments

Industry & Context.

Gaming
Problems you'll solve

Excellent communication, presentation, problem-solving, and organizational skills; Ability to analyze data and translate insights into design decisions

What They're Looking For.

Must Have

background in game design and design leadership, Deep understanding of game engines such as Unity or Unreal and their limitations, Ability to communicate vision clearly and lead teams through decision-making, Collaborative, empathetic, and quality-driven mindset, Excellent communication, presentation, problem-solving, and organizational skills, Ability to analyze data and translate insights into design decisions

Nice to Have

Familiarity with online gaming communities and live streaming platforms like Twitch, Curiosity, adaptability, and a passion for games and the game industry

What You'll Do.

turn a creative vision into a cohesive and engaging game experience

guide the game design team by providing clear direction while encouraging experimentation

maintain a holistic view of the game

and overall quality align with the intended player experience

Partner with creative leadership and studio leadership to define the game vision and align teams

Develop and clearly communicate a game design vision throughout production

Support and mentor game designers in building gameplay mechanics

and artificial intelligence behaviors

Provide constructive feedback to help teams reach a high standard of quality

Adapt design direction based on technical constraints

and playtest feedback

Oversee post-launch feature follow-up

and guide improvements or adjustments

Stay informed on market trends and emerging technologies to evolve best practices and share knowledge across studios

How You'll Work.

Team & Collaboration

Collaborate with cross-functional teams to ensure cohesion across design, technology, art, and narrative; Partner with creative leadership and studio leadership; Support and mentor game designers; share knowledge across studios

Communication Scope

Ability to communicate vision clearly; Excellent communication, presentation, problem-solving, and organizational skills

Process & Methodology

Work with production to review budgets and schedules, and communicate progress and milestones

Full Job Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown! As a Game Director at Ubisoft Montreal, you will turn a creative vision into a cohesive and engaging game experience. You will guide the game design team by providing clear direction while encouraging experimentation, iteration, and collaboration. You will maintain a holistic view of the game, ensuring progression, pacing, balance, and overall quality align with the intended player experience. What you’ll do: * Partner with creative leadership and studio leadership to define the game vision and align teams. * Develop and clearly communicate a strong game design vision throughout production. * Support and mentor game designers in building gameplay mechanics , progression systems , combat systems , and artificial intelligence behaviors. * Provide constructive feedback to help teams reach a high standard of quality. * Collaborate with cross-functional teams to ensure cohesion across design, technology, art, and narrative. * Work with production to review budgets and schedules , and communicate progress and milestones. * Adapt design direction based on technical constraints , production realities, and playtest feedback. * Oversee post-launch feature follow-up , analyze data, and guide improvements or adjustments. * Stay informed on market trends and emerging technologies to evolve best practices and share knowledge across studios. ## Qualifications * Strong background in game design and design leadership. * Deep understanding of game engines such as Unity or Unreal and their limitations. * Ability to communicate vision clearly and lead teams through decision-making. * Collaborative , empathetic , and quality-dr

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