Gameloft

Gaming

GameDesignerLead

$360000–600000k ~AI est. Yogyakarta, Yogyakarta, Indonesia FULL TIME
Market Sentiment
HIGH DEMAND

Neural analysis suggests this role is
optimal for executive candidates.

The Brief

“Game Designer Lead at Gameloft. Skills: Game design leadership, Team shaping, Design strategy. Set the bar for gameplay. Set the bar for UX”

Industry & Context.

Gaming
Problems you'll solve

Solve complex design problems

Eligibility Requirements

Portfolio required

What They're Looking For.

Must Have

6+ years in game design, Lead or Senior GD on mobile titles, Shipped at least 2 released games, Deep experience across gameplay systems, Deep experience across balancing, Deep experience across UI/UX, Deep experience across player experience, Ability to turn complex ideas into clear, actionable direction, Experience leading design teams, Experience motivating design teams, Deep understanding of mobile game market, Deep understanding of trends, Deep understanding of player behavior, Well-developed data-driven mindset, Translate metrics into design improvements, Translate player feedback into design improvements, Translate market signals into design improvements, Balancing long-term vision with iterative, agile execution, Good communication skills in English

Nice to Have

Experience on PC, Experience on console, Solid technical foundation, Scripting fundamentals, Programming fundamentals, Familiarity with standard production tools, Formal background in Game Design, Formal background in Computer Science

What You'll Do.

Set the bar for gameplay

Set the bar for balancing

Set the bar for player experience

Ensure every project moves toward it

Raise the bar for designers

Develop designer skills

Shape how designers think

Shape how designers create

Shape how designers collaborate

Align team with studio goals

Align team with industry evolution

Guide early-stage exploration

Shape concepts that scale

Solve complex design problems

Raise quality on projects

Identify high-potential designers

Build a skilled Live Ops core

Sustain long-term game performance

Build processes that scale

Build workflows that scale

Build best practices that scale

Bridge across studios

Ensure alignment with Producers

Ensure alignment with Studio Leadership

Ensure alignment with other studios

Ensure clarity with Producers

Ensure clarity with Studio Leadership

Ensure clarity with other studios

Ensure effective collaboration with Producers

Ensure effective collaboration with Studio Leadership

Ensure effective collaboration with other studios

Act as voice of studio

Build presence in local game dev ecosystem

Build presence in industry

How You'll Work.

Team & Collaboration

Cross-studio collaboration; Peer with Producers; Peer with Studio Leadership; Peer with other Gameloft studios

Communication Scope

English communication

Full Job Description

Gameloft Indonesia is part of the global Gameloft, a game developer and publisher with 25+ years of experience and titles enjoyed by millions worldwide. Our Yogyakarta studio, established in 2010, is home to 300+ skilled game makers and continues to grow as a key studio in Southeast Asia. Based in Yogyakarta, we work in a hybrid setup that balances collaboration and flexibility. We're a close-knit team in one of Indonesia's most livable cities, a cultural and arts hub with an inspiring, creative energy and a quality of life that's hard to match As a trusted co-development partner, we contribute to projects like Disney Dreamlight Valley Apple Arcade and manage the SongPop franchise, building high-quality games for a global audience. This is not a role where you follow someone else’s design philosophy. You define it for a studio building credibility to earn bigger mandates, with you as a central reason it gets there. What is this role all about? Gameloft Indonesia is on an upward trajectory, earning trust with HQ through the quality of what we ship. As Lead Game Designer, you sit at the center of that shift. You don’t just manage a team. You mold and shape it into a design organization, defining how game design works across the studio, from how ideas are created to how they scale into published live products You won’t just manage a team, you will shape and elevate it into a true design organization, defining how game design operates across the studio, from idea creation to scaling into shipped products. Your vision sets the direction. Your team turns it into reality. And the results define what the studio is entitled to build next. This is a leadership role with real weight: creative, organizational, and strategic, with the expectation that you stay close enough to the craft to shape decisions directly. What will you do? * Set the bar for gameplay, UX, balancing, and player experience, and ensure every project moves toward it. * You don’t inherit a finished team, you

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