Gameloft

Gaming

GameDesignerLead

$360000–540000k ~AI est. Yogyakarta, Yogyakarta, Indonesia FULL TIME
Market Sentiment
HIGH DEMAND

Neural analysis suggests this role is
optimal for executive candidates.

The Brief

“Game Designer Lead at Gameloft. Skills: Game design leadership, Team shaping, Design strategy. Set the bar for gameplay. Set the bar for UX”

What You'll Achieve.

Define studio design organization; Scale ideas into successful live products; Shape team into design organization; Define how game design operates; Define idea creation process; Define scaling process; Define live product success

Industry & Context.

Gaming
Problems you'll solve

Solve complex design problems

Eligibility Requirements

Portfolio required

What They're Looking For.

Must Have

6+ years in game design, Experience as Lead or Senior GD on mobile titles, Shipped at least 2 successful games, Mastery across gameplay systems, Mastery across balancing, Mastery across UI/UX, Mastery across player experience, Ability to turn complex ideas into clear, actionable direction, Proven leadership in guiding and motivating design teams, Deep understanding of the mobile game market, Deep understanding of trends, Deep understanding of player behavior, Data-driven mindset, Translate metrics into design improvements, Translate player feedback into design improvements, Translate market signals into design improvements, Comfortable balancing long-term vision with iterative, agile execution, Communication skills in English for cross-studio collaboration

Nice to Have

Experience on PC or console, Solid technical foundation, Scripting fundamentals, Programming fundamentals, Familiarity with standard production tools, Formal background in Game Design, Formal background in Computer Science, Formal background in related fields

What You'll Do.

Set the bar for gameplay

Set the bar for balancing

Set the bar for player experience

Ensure every project moves toward it

Raise the bar for designers

Develop designer talent

Shape how designers think

Shape how designers create

Shape how designers collaborate

Align team with studio ambition

Align team with industry evolution

Lead early-stage exploration

Shape concepts that can scale

Solve complex design problems

Raise quality on projects

Identify high-potential designers

Build a Live Ops core

Sustain long-term game performance

Build scalable processes

Build scalable workflows

Build scalable best practices

Bridge across studios

Ensure alignment with other studios

Ensure clarity with other studios

Ensure collaboration with other studios

Act as voice of the studio

Strengthen industry presence

How You'll Work.

Team & Collaboration

Cross-studio collaboration; Peer with Producers; Peer with Studio Leadership; Local game dev ecosystem

Communication Scope

English

Process & Methodology

Agile execution

Full Job Description

Gameloft Indonesia is part of the global Gameloft, a leading game developer and publisher with 25+ years of experience and titles enjoyed by millions worldwide. Our Yogyakarta studio, established in 2010, is home to 300+ passionate game makers and continues to grow as a key studio in Southeast Asia. Based in Yogyakarta, we work in a hybrid setup that balances collaboration and flexibility. We're a close-knit team in one of Indonesia's most livable cities, a cultural and arts hub with a young, creative energy and a quality of life that's hard to match. As a trusted co-development partner, we contribute to projects like Disney Dreamlight Valley Apple Arcade and manage the SongPop franchise, building high-quality games for a global audience. This is not a role where you follow someone else’s design philosophy. You define it for a studio actively building its track record to earn bigger mandates, with you as a central reason it gets there. What is this role all about? Gameloft Indonesia is on an upward trajectory, earning trust with HQ through the quality of what we ship. As Lead Game Designer, you sit at the center of that shift. You don’t just manage a team. You mold and shape it into a design organization, defining how game design works across the studio, from how ideas are created to how they scale into successful live products. You won’t just manage a team, you will shape and elevate it into a true design organization, defining how game design operates across the studio, from idea creation to scaling into successful live products. Your vision sets the direction. Your team turns it into reality. And the results define what the studio is entitled to build next. This is a leadership role with real weight: creative, organizational, and strategic, with the expectation that you stay close enough to the craft to influence outcomes directly. What will you do? * Set the bar for gameplay, UX, balancing, and player experience, and ensure every project moves toward it. * You d

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