Company

Technology

GameDesigner

€65–95k ~AI est. France FULL TIME Remote Friendly
Market Sentiment
HIGH DEMAND

Neural analysis suggests this role is
optimal for Mid candidates.

The Brief

“Game Designer. Skills: Game systems design, Monetization, Live operations, Player progression. Design and optimize game systems. Shape player journeys and progression paths”

What You'll Achieve.

Enhance player value; Enhance business performance; Support ongoing engagement; Optimize player outcomes; Optimize business goals

Industry & Context.

Technology
Problems you'll solve

Problem-solving skills

Eligibility Requirements

Work within European time zones, Core collaboration hours

What They're Looking For.

Must Have

Senior or experienced mid-level game design role, Mobile free-to-play and midcore game environments experience, Designing and shipping game systems experience, Hands-on experience on live-operated F2P mobile game, Understanding of player motivation, engagement loops, Understanding of competitive systems, monetization mechanics, Ability to balance player experience with commercial objectives, Proficiency in analyzing gameplay data, Developing hypotheses experience, Conducting experiments experience, Measuring outcomes experience, Experience collaborating with multidisciplinary teams, Familiarity with game development tools, Familiarity with playtesting workflows, Experience working within development environments, Communication skills, Documentation skills, Problem-solving skills, Collaboration skills, Comfortable working autonomously in remote environment, Availability to work within European time zones

Nice to Have

Curiosity for emerging trends, technologies, innovative game design

What You'll Do.

Design and optimize game systems

Shape player journeys and progression paths

Playtest and evaluate features

management of in-game economy

Own monetization systems

Own live operations initiatives

Develop pricing strategies

Develop virtual goods offerings

Develop in-game purchase structures

Plan and manage seasonal content strategies

Balance game systems and economy adjustments

Partner with cross-functional stakeholders

Identify new content opportunities

Evolve gameplay systems

Analyze game performance metrics

Analyze player behavior

Analyze live operations data

Recommend improvements

Design and evaluate experiments

Monitor key performance indicators

Leverage data-driven approaches

Contribute innovative ideas

How You'll Work.

Team & Collaboration

Cross-functional stakeholders; Multidisciplinary teams; Product, design, development, community functions

Process & Methodology

Roadmap definition

Full Job Description

## Accountabilities Design and optimize game systems that drive player progression, engagement, retention, monetization, and overall gameplay satisfaction. Shape player journeys and progression paths to support long-term retention and encourage mastery throughout the player lifecycle. Playtest and evaluate features, content, and balancing adjustments to ensure quality and alignment with design goals before release. Own the design, balancing, and ongoing management of the in-game economy, monetization systems, and live operations initiatives. Develop pricing strategies, virtual goods offerings, and in-game purchase structures that enhance both player value and business performance. Plan and manage seasonal content strategies, balancing game systems and economy adjustments to support ongoing engagement. Partner with cross-functional stakeholders to define roadmaps, identify new content opportunities, and evolve gameplay systems based on player needs. Analyze game performance metrics, player behavior, and live operations data to generate insights and recommend improvements. Design and evaluate experiments, monitor key performance indicators, and leverage data-driven approaches to optimize player outcomes and business goals. Contribute innovative ideas around game systems, competition models, community engagement, and emerging technologies. Requirements Previous experience in a senior or experienced mid-level game design role, ideally within mobile free-to-play and midcore game environments. Demonstrated experience designing and shipping game systems focused on progression, economy balancing, monetization, retention, and live operations. Hands-on experience working on at least one live-operated free-to-play mobile game. Strong understanding of player motivation, engagement loops, competitive systems, and monetization mechanics. Ability to balance player experience with commercial objectives through thoughtful game economy design. Proficiency in analyzing gameplay data,

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