General Intelligence

Product - Cofounder

GameDesigner-Cofounder

New York, New York, United States; Menlo Park, California, United States; Bellevue, Washington, United States; Washington, District of Columbia, United States; Denver, Colorado, United States; Westlake, Texas, United States; Chicago, Illinois, United States; Lake Mary, Florida, United States; Clearwater, Florida, United States; Gainesville, Florida, United States FULL TIME
Market Sentiment
HIGH DEMAND

Neural analysis suggests this role is
optimal for Senior candidates.

The Brief

“Game Designer - Cofounder at General Intelligence. Skills: Game design, Strategy games, Gameplay loops. Design gameplay loops for Cofounder. Translate gameplay loops into product surface”

What You'll Achieve.

Outcomes over inputs; Measured on what ships and gets better

Industry & Context.

Product Cofounder
Eligibility Requirements

In-person only in New York, Relocation assistance is available

What They're Looking For.

Must Have

5+ years of experience in game design, game systems design, or gameplay design, Worked in the gaming industry, ideally on strategy games, simulation games, live-service games, management games, MMOs, RPGs, or other systems-heavy products, Shipped player-facing gameplay systems, Deeply understand strategy games: macro loops, micro loops, progression, pacing, compounding systems, tutorials, rewards, and retention, Know how to balance fun, clarity, pacing, and utility, Care about product quality and craft, High agency

Nice to Have

Real strategy game taste, Familiar with the grand strategy genre as well as gameplay loops involving the genre, Understand why games like Civilization, Stellaris, Factorio, StarCraft, RimWorld, XCOM, or EVE become addictive: macro loops, micro loops, compounding strategy, progression, complexity, constraints, feedback, and reward

What You'll Do.

Design gameplay loops for Cofounder

Translate gameplay loops into product surface

Turn company running into game mechanics

Build compounding strategy into product

Make agent workflows fun

Work with design and engineering to spec

Study user behavior to optimize loops

Push Cofounder toward strategy game feeling

How You'll Work.

Team & Collaboration

Work with design and engineering; In the room with founders daily

Full Job Description

ABOUT THE ROLE At General Intelligence https://www.generalintelligencecompany.com/, we’re building highly-capable autonomous agents for startups. Our goal is to enable the one-person, one-billion-dollar company. Our product, Cofounder https://cofounder.co/, enables entrepreneurs to start and run companies. Using it should feel more like a company-building game where users coordinate agents, unlock roadmap nodes, run missions, build artifacts, grow departments, and make revenue go up. We’re looking for a game designer to make Cofounder more fun, intuitive, and strategically deep. This is a game designer role for someone with real strategy game taste. You should be familiar with the grand strategy genre as well as gameplay loops involving the genre. You understand why games like Civilization, Stellaris, Factorio, StarCraft, RimWorld, XCOM, or EVE become addictive: macro loops, micro loops, compounding strategy, progression, complexity, constraints, feedback, and reward. Your job is to translate those instincts into product. WHAT YOU’LL DO - Design gameplay loops for Cofounder: missions, goals, departments, progression, maps, unlocks, rewards, and recurring user actions. Translate these gameplay loops into actual direct product surface for our users. - Turn “run your company” into clear, intuitive game mechanics users understand. - Build compounding strategy into the product: decisions should matter, systems should interact, and progress should create new options. - Make agent workflows feel fun, fast, and rewarding instead of abstract or confusing. - Work with design and engineering to spec, ship, measure, and improve gameplay-driven product experiences. - Study user behavior to optimize and identify loops. - Push Cofounder toward the feeling of a great strategy game while keeping it useful for real companies. WHO YOU ARE - You have 5+ years of experience in game design, game systems design, or gameplay design. - You have worked in the gaming industry, ideally on stra

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