General Intelligence
Product - Cofounder
GameDesigner-Cofounder
Neural analysis suggests this role is
optimal for Senior candidates.
“Game Designer - Cofounder at General Intelligence. Skills: Game design, Strategy games, Gameplay loops. Design gameplay loops for Cofounder. Translate gameplay loops into product surface”
What You'll Achieve.
Outcomes over inputs; Measured on what ships and gets better
Industry & Context.
In-person only in New York, Relocation assistance is available
What They're Looking For.
Must Have
5+ years of experience in game design, game systems design, or gameplay design, Worked in the gaming industry, ideally on strategy games, simulation games, live-service games, management games, MMOs, RPGs, or other systems-heavy products, Shipped player-facing gameplay systems, Deeply understand strategy games: macro loops, micro loops, progression, pacing, compounding systems, tutorials, rewards, and retention, Know how to balance fun, clarity, pacing, and utility, Care about product quality and craft, High agency
Nice to Have
Real strategy game taste, Familiar with the grand strategy genre as well as gameplay loops involving the genre, Understand why games like Civilization, Stellaris, Factorio, StarCraft, RimWorld, XCOM, or EVE become addictive: macro loops, micro loops, compounding strategy, progression, complexity, constraints, feedback, and reward
What You'll Do.
Design gameplay loops for Cofounder
Translate gameplay loops into product surface
Turn company running into game mechanics
Build compounding strategy into product
Make agent workflows fun
Work with design and engineering to spec
Study user behavior to optimize loops
Push Cofounder toward strategy game feeling
How You'll Work.
Team & Collaboration
Work with design and engineering; In the room with founders daily
Full Job Description
ABOUT THE ROLE At General Intelligence https://www.generalintelligencecompany.com/, we’re building highly-capable autonomous agents for startups. Our goal is to enable the one-person, one-billion-dollar company. Our product, Cofounder https://cofounder.co/, enables entrepreneurs to start and run companies. Using it should feel more like a company-building game where users coordinate agents, unlock roadmap nodes, run missions, build artifacts, grow departments, and make revenue go up. We’re looking for a game designer to make Cofounder more fun, intuitive, and strategically deep. This is a game designer role for someone with real strategy game taste. You should be familiar with the grand strategy genre as well as gameplay loops involving the genre. You understand why games like Civilization, Stellaris, Factorio, StarCraft, RimWorld, XCOM, or EVE become addictive: macro loops, micro loops, compounding strategy, progression, complexity, constraints, feedback, and reward. Your job is to translate those instincts into product. WHAT YOU’LL DO - Design gameplay loops for Cofounder: missions, goals, departments, progression, maps, unlocks, rewards, and recurring user actions. Translate these gameplay loops into actual direct product surface for our users. - Turn “run your company” into clear, intuitive game mechanics users understand. - Build compounding strategy into the product: decisions should matter, systems should interact, and progress should create new options. - Make agent workflows feel fun, fast, and rewarding instead of abstract or confusing. - Work with design and engineering to spec, ship, measure, and improve gameplay-driven product experiences. - Study user behavior to optimize and identify loops. - Push Cofounder toward the feeling of a great strategy game while keeping it useful for real companies. WHO YOU ARE - You have 5+ years of experience in game design, game systems design, or gameplay design. - You have worked in the gaming industry, ideally on stra
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