TAPBLAZE
Gaming
GameDesigner,CasualF2P
“Game Designer, Casual F2P at TAPBLAZE. Skills: Game design, Game economy design, Progression balance, Player empathy, Systems thinking. Design New Game Mechanics & Features. Concept, prototype, and iterate on new gameplay mechanics”
What You'll Achieve.
Create memorable entertainment experiences for players around the world; Build games that are remembered for decades; Drive engagement without burning out our player base; Ensure designs are player-centric and technically feasible
Industry & Context.
Model the downstream effects of economy decisions; Set up progression curves, upgrade cost scaling, and cooldown systems; Regularly audit existing economy systems and propose rebalancing; Identify design debt (overly generous rewards, unsustainable economies, features that don't scale) and create migration plans
Prolonged period of time sitting at a desk and computer.
What They're Looking For.
Must Have
2+ years of experience designing casual F2P mobile games, At least one shipped casual mobile game currently live on the App Store or Google Play, Actively play casual F2P mobile games in your personal time, Proven experience with game economy design, Player empathy, Long-term systems thinking, Clear design documentation skills, Great attention to details
Nice to Have
Significant design ownership over a shipped casual mobile game, Experience with UI/UX design or opinions about how interface design affects player behavior and comprehension, Experience with data analytics, Coding or prototyping experience (Unity, Claude, spreadsheets with formulas, scripting), Experience designing for narrative-driven or cozy game genres specifically, Familiarity with A testing and LiveOps in a live mobile game environment, Master's degree in Game Design, Mathematics, Economics, Psychology, or related field
What You'll Do.
Design New Game Mechanics & Features
and iterate on new gameplay mechanics
Design LiveOps events
and limited-time features
Game Economy & Balance
Design and maintain in-game economies
Model the downstream effects of economy decisions
Set up progression curves
Regularly audit existing economy systems and propose rebalancing
Improve Existing Designs Without Alienating Players
Identify design debt and create migration plans
Research & Player Empathy
Play and deeply analyze casual games across genres
Develop a mental model of TapBlaze's player base
Conduct market research and competitive analysis
Translate insights into actionable feature recommendations
Collaborate with cross-functional teams
How You'll Work.
Team & Collaboration
Collaborate with cross-functional teams (engineering, art, QA, marketing) to ensure designs are player-centric and technically feasible.
Applying for this Game Designer, Casual F2P role?
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What do employees actually say about TAPBLAZE?
Real rants from real employees. Read before you apply.