TAPBLAZE

Gaming

GameDesigner,CasualF2P

$65–95k Los Angeles, California, United States FULL TIME Remote Friendly
The Brief

“Game Designer, Casual F2P at TAPBLAZE. Skills: Game design, Game economy design, Progression balance, Player empathy, Systems thinking. Design New Game Mechanics & Features. Concept, prototype, and iterate on new gameplay mechanics”

What You'll Achieve.

Create memorable entertainment experiences for players around the world; Build games that are remembered for decades; Drive engagement without burning out our player base; Ensure designs are player-centric and technically feasible

Industry & Context.

Gaming
Problems you'll solve

Model the downstream effects of economy decisions; Set up progression curves, upgrade cost scaling, and cooldown systems; Regularly audit existing economy systems and propose rebalancing; Identify design debt (overly generous rewards, unsustainable economies, features that don't scale) and create migration plans

Eligibility Requirements

Prolonged period of time sitting at a desk and computer.

What They're Looking For.

Must Have

2+ years of experience designing casual F2P mobile games, At least one shipped casual mobile game currently live on the App Store or Google Play, Actively play casual F2P mobile games in your personal time, Proven experience with game economy design, Player empathy, Long-term systems thinking, Clear design documentation skills, Great attention to details

Nice to Have

Significant design ownership over a shipped casual mobile game, Experience with UI/UX design or opinions about how interface design affects player behavior and comprehension, Experience with data analytics, Coding or prototyping experience (Unity, Claude, spreadsheets with formulas, scripting), Experience designing for narrative-driven or cozy game genres specifically, Familiarity with A testing and LiveOps in a live mobile game environment, Master's degree in Game Design, Mathematics, Economics, Psychology, or related field

What You'll Do.

Design New Game Mechanics & Features

and iterate on new gameplay mechanics

Design LiveOps events

and limited-time features

Game Economy & Balance

Design and maintain in-game economies

Model the downstream effects of economy decisions

Set up progression curves

Regularly audit existing economy systems and propose rebalancing

Improve Existing Designs Without Alienating Players

Identify design debt and create migration plans

Research & Player Empathy

Play and deeply analyze casual games across genres

Develop a mental model of TapBlaze's player base

Conduct market research and competitive analysis

Translate insights into actionable feature recommendations

Collaborate with cross-functional teams

How You'll Work.

Team & Collaboration

Collaborate with cross-functional teams (engineering, art, QA, marketing) to ensure designs are player-centric and technically feasible.

Free ATS check

Applying for this Game Designer, Casual F2P role?

Most applicants get filtered before a human reads their resume. See if yours makes the cut.

How to Apply on Ashby

  • Ashby is a fast modern ATS — most applications take under 3 minutes.
  • The resume parser is strong; verify parsed experience dates and job titles.
  • Custom screening questions are often scored algorithmically — answer completely.
  • Location field affects geo-based screening; use your actual metro area.

ANONYMOUS · UNFILTERED

What do employees actually say about TAPBLAZE?

Real rants from real employees. Read before you apply.

Read Company Rants →