Tripledot Studios
Technology
GameDesigner
Neural analysis suggests this role is
optimal for Mid candidates.
“Game Designer at Tripledot Studios. Skills: Game design, Hybrid-casual puzzle, Game prototypes. Design develop gameplay systems. Design develop game features”
Industry & Context.
Analytical skills; Problem-solving skills; Analyze gameplay problems; Propose solutions
20 days remote working
What They're Looking For.
Must Have
3+ years experience Game Designer, Experience hyper-casual games, Experience puzzle games, Experience hybrid-casual games, Develop games prototypes scratch, Experience 5 game projects, Experience 5 game prototypes, Create maintain game design documentation, Understanding gameplay systems, Understanding progression balancing, Understanding player motivation, Knowledge mobile games market, Knowledge current genre trends, Communicate ideas clearly, Work fast iteration environment, Analytical problem-solving skills
Nice to Have
Product-oriented Game Designer
What You'll Do.
Design develop gameplay systems
Design develop game features
Work progression systems
Work early meta systems
Create maintain game design documentation
Analyze gameplay problems
Propose solutions improve player experience
Propose solutions improve player engagement
Participate prototyping processes
Participate iteration processes
Design tune game balance
Design tune progression
Formulate gameplay hypotheses
Collaborate game designers
Collaborate producers
Collaborate developers
Work early production stages
How You'll Work.
Team & Collaboration
R&D team; Game designers; Producers; Artists; Developers
Communication Scope
Communicate ideas clearly
Full Job Description
Who are we? Tripledot Studios is one of the largest independent mobile games companies in the world. We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios. Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users. Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others. We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who LOVE making games. Our ambition is to be the most successful games company in the world, and we’re just getting started. The role is working within our studio: Belka Games Belka Games is a game development company. According to Sensor Tower, the company is among the top 30 highest-grossing game developers in Europe, and its audience has recently surpassed 110 million players. Role Overview Our team is looking for a proactive and product-oriented Game Designer to work on new R&D projects in the hybrid-casual puzzle genre. You will participate in the creation of new game concepts and prototypes from the earliest stages — from developing and iterating on core gameplay to building progression systems, balancing mechanics, and shaping the first layers of meta and LiveOps features. We are looking for someone who enjoys experimenting, rapidly iterating on ideas, and turning raw gameplay concepts into strong product foundations. Key Responsibilities Design and develop gameplay systems and features for new game prototypes Work on core gameplay, progression, balance, and early meta systems Create and maintain game design documentation (concept docs, GDDs, feature specs) Analyze gameplay problems and propose solutions to improve player experience and engagement Participate in prototyping and iteration processes together with the R&D team Design and tune game balance, rewards, pacing,
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