Dynamite Games

Gaming

GameAnimator

Kuala Lumpur, Malaysia
Market Sentiment
HIGH DEMAND

Neural analysis suggests this role is
optimal for Mid candidates.

The Brief

“Game Animator at Dynamite Games. Skills: Animation, 2D Animation, Spine. Apply principles of animation. Produce quality 2D animation”

Industry & Context.

Gaming
Problems you'll solve

issue resolution

What They're Looking For.

Must Have

3-5 years experience in video game animation, Game experience is a must

Nice to Have

understanding of body mechanics and realistic animation, Attention to key minor details to enhance player experience, Adaptability, suppleness, flexibility, open mind, Open to constructive criticism, Good collaboration with members of the animation team and other team members on the project

What You'll Do.

Apply principles of animation

Produce quality 2D animation

Participate in animation system design

Resolve animation issues

Carry out all other related tasks

How You'll Work.

Team & Collaboration

Work closely with cross discipline team members; Good collaboration with members of the animation team

Full Job Description

Who We Are: Dynamite Games is at the forefront of creating unparalleled gaming experiences for digital natives and the next generation of gamers. Our commitment to innovation and quality drives us to develop games that are not only visually stunning but also deeply engaging. Leveraging cutting-edge technology, we strive to deliver experiences that resonate with modern gamers, offering unique narratives and immersive gameplay. What We Need: We are looking to grow our development team to take on more ambitious and exciting projects for 2022 and beyond. For a start, we are looking for more artists who love games and building game products to join us. Regardless if you are an Animator, 2D Specialist, 3D specialist, Technical Artist, we would love to share more about our studios and culture with you. If you are a game lover and would love to discuss and design games with like-minded enthusiasts, we would encourage you to apply. Both experienced and junior artists may apply to our studios, we have both room to nurture a willing but inexperienced artist as well as leadership roles to challenge a veteran. Key Responsibilities: Applying principles of animation, produce quality 2D hand-draft frame-by-frame animation or 2D animation using software like Spine (Rigged mesh animation) Has a deep knowledge of the engine and animation tools/ is aware of constraints – brings new solutions to complex problems. Actively participates in animation system design and issue resolution. Work closely with cross discipline team members (eg. programmers, designers.) to ensure the quality of the integration of the animations. Playtest the game to detect inconsistencies and validate the regularity of character reactions (control and gameplay situations). Carry out all other related tasks. Who We Think Will Be A Great Fit: Minimum of 3-5 years’ experience in video game animation, or any other relevant experience. Strong understanding of body mechanics and realistic animation. Game experience is a

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