Keywords Studios
Game Development
EnvironmentArtist-GameSim-TalentPipeline
Neural analysis suggests this role is
optimal for Mid+ candidates.
“Environment Artist - GameSim - Talent Pipeline at Keywords Studios. Skills: Environment Art, 3D Art, Unreal Engine, World Building. Create 3D environment art. Create props”
Industry & Context.
Problem-solving; Identify production risks; Identify workflow gaps; Identify quality issues; Identify technical constraints; Identify schedule concerns; Contribute to pipeline improvements
What They're Looking For.
Must Have
5+ years as 3D Environment Artist, Shipped game or real-time project, Portfolio of environment art, Artistic eye for form, Ability to work across styles, Experience creating assets and environments, Understand full environment art pipeline, Professional experience with Unreal Engine, Proficiency with Maya, Proficiency with Blender, Proficiency with ZBrush, Proficiency with Substance Painter, Proficiency with Substance Designer, Proficiency with Photoshop, Practical understanding of real-time performance, Communication skills for feedback, Turn vague direction into work, Comfortable collaborating with partners, Give and receive feedback professionally, Ownership and problem-solving ability, Interest in leadership responsibilities
Nice to Have
Mentoring artists experience, Reviewing work experience, Supporting lead-level responsibilities, Experience with outsourcing, Experience with co-development, Experience with external vendors, Collaborating across countries, Collaborating across cultures, Collaborating across time zones, Providing feedback through written notes, Providing feedback through paintovers, Providing feedback through drawovers, Providing feedback through video reviews, Providing feedback through live calls, Providing feedback through structured documents, Proficiency with Perforce, Proficiency with Jira, Proficiency with Miro, Proficiency with Confluence, Defining style guides, Defining quality bars, Defining workflow documentation, Defining art review standards, Breaking down client feedback into Jira tasks, Breaking down client feedback into art notes, Breaking down client feedback into prod
What You'll Do.
Create 3D environment art
Create modular assets
Create world-building content
Work from concept art
Work from style guides
Work from client direction
Produce clear results
Produce polished results
Build assets in Unreal Engine
Assemble assets in Unreal Engine
Integrate assets in Unreal Engine
Assemble environments in Unreal Engine
Integrate environments in Unreal Engine
Support environment art pipeline
Support material creation
Support engine integration
Review artwork from teammates
Review artwork from partner studios
Review artwork from external vendors
Provide clear feedback
Provide constructive feedback
Provide actionable feedback
Translate client feedback into tasks
Translate project feedback into tasks
Define style expectations
Define review standards
Collaborate with art directors
Collaborate with leads
Collaborate with producers
Collaborate with technical artists
Collaborate with designers
Collaborate with engineers
Collaborate across studios
Collaborate across time zones
Identify production risks
Identify unclear direction
Identify workflow gaps
Identify quality issues
Identify technical constraints
Identify schedule concerns
Contribute to workflow improvements
Contribute to pipeline improvements
Document best practices
Document workflow guidance
Balance visual quality
Balance production efficiency
Balance performance requirements
Support project needs
How You'll Work.
Team & Collaboration
Cross-studio collaboration; Cross-time zone collaboration; Collaborate with art directors; Collaborate with leads; Collaborate with producers; Collaborate with technical artists; Collaborate with designers; Collaborate with engineers; Collaborate with artists
Communication Scope
Giving feedback; Clarifying direction; Documenting decisions; Breaking down problems
Process & Methodology
Task breakdowns, Priorities, Acceptance criteria
Full Job Description
[GameSim](https://www.gamesim.com/) is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we’re proud to put our names on. Our headquarters is based in Orlando, FL! **Talent Pipeline Posting Notice** Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise. ### We are looking for an **Environment Artist / Generalist** with strong hands-on art skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time. This role is ideal for someone who enjoys both creating high-quality 3D art and helping teams work more clearly, consistently, and efficiently. Depending on the project, this person may contribute directly to asset creation, world building, scene assembly, feedback, task breakdowns, workflow documentation, quality reviews, and cross-studio collaboration. Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable artist with a strong art eye, a practical production mindset, and the ability to help translate creative direction into actionable work for other artists. This is a hands-on production role with opportunities to support team alignment, mentor other artists, improve workflows, and grow toward lead-level responsibilities. This role offers flexible work options, including remote, hybrid or in-office arrangements. ### Responsibilities * Create high-quality 3D environment art, props, modular assets, materials, set dressing, and world-building content across a variety of visual styles. * Work from concept art, reference, style guides, blockouts, client direction, or incomplete/vague creative briefs to produce clear and p
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