Blackbird Interactive

Art

EnvironmentArtist(9-monthcontract)

CA$80–90k Indiana, United States FULL TIME Remote Friendly
Market Sentiment
HIGH DEMAND

Neural analysis suggests this role is
optimal for Mid candidates.

The Brief

“Environment Artist (9-month contract) at Blackbird Interactive. Skills: 3D environment art, Game engine, Asset creation. Execute visual direction. Create hardsurface assets”

What You'll Achieve.

Enhance overall quality bar

Industry & Context.

Art
Eligibility Requirements

Work in Canada, Reside in Canada

What They're Looking For.

Must Have

4+ years industry experience, Create high-quality 3D environment art assets, Modeling, UVs, baking, PBR texturing, Modular environment art creation, Game engine experience, Substance Painter/Designer proficiency, Collaborative environment experience

Nice to Have

Sculpting skills, Unreal Engine PCG system experience, Passion for sci-fi/action games, Interest in worldbuilding/cinematics/storytelling

What You'll Do.

Execute visual direction

Create hardsurface assets

Produce efficient materials

Iterate on prototypes

Iterate on final assets

Deliver polished work

How You'll Work.

Team & Collaboration

Project Art Director; Team Leads; Design teams; Animation teams; Tech art teams

Full Job Description

## Description Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres. Our studio operates as a remote-first workplace, offering flexible work arrangements. At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada. ## Responsibilities Work closely with the Project Art Director and Team Leads to execute the visual direction of a third-person sci-fi action game via a highly technical Unreal engine pipeline. Create high-quality hardsurface assets such as props and environmental set pieces. Produce clean, efficient models and materials suited for real-time workflows and optimized for gameplay needs. Iterate quickly on concepts, prototypes, and final assets in collaboration with design, animation, and tech art. Consistently deliver polished, production-ready work that enhances the overall quality bar. ## Requirements 4+ years of industry experience. Demonstrated ability to create high-quality 3D environment art assets for games. Strong understanding of modeling, UVs, baking, and PBR texturing workflows. Experience in modular environment art creation and execution within a game engine. Proficiency with Substance tools (Painter and/or Designer). Experience working in a collaborative environment with Art Directors and cross-disciplinary teams. ## Pluses Sculpting skills for natural forms, organics and foliage. Experience with Unreal Engine PCG system. Passion for science fiction and action games. Interest in worldbuilding, cinematics, or visual storytelling.

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