NVIDIA
Technology
Director,NeuralGraphicsSoftwareandChips
Neural analysis suggests this role is
optimal for Director candidates.
“Director, Neural Graphics Software and Chips at NVIDIA. Skills: neural graphics, GPU architecture, graphics APIs, platform strategy, shader language strategy. Set the strategic direction for neural graphics across silicon, console platforms, and graphics APIs. translating research breakthroughs into hardware features, shipping platform capabilities, and API/shader language evolution”
What You'll Achieve.
bring these techniques to production; shipping platform capabilities; API/shader language evolution; launch readiness on current and next-gen platforms; accelerate delivery of large software systems
Industry & Context.
What They're Looking For.
Must Have
Bachelor's degree or higher in Computer Science, Computer Engineering, Electrical Engineering, Computer Graphics (or equivalent experience), 15+ overall years in graphics, GPU, or related platform engineering, 6+ years leading engineering teams, including senior individual contributors and managers, Hands-on experience with the latest in agentic development workflows, Deep expertise in GPU architecture, graphics pipelines, and hardware/software co-design, Expertise in at least two of: graphics drivers, shader compilation, graphics APIs (Vulkan, Direct3D, Metal), or shading languages, Experience driving technical direction across large organizations, including architecture, research, platform, and product
Nice to Have
Deep background in Vulkan or OpenGL driver internals, including SPIR-V or shader translation, tiled rasterization, or compute-based pipeline implementation, Experience shipping in embedded or console environments, Track record of applying AI-assisted or agent-based engineering to accelerate delivery of large software systems, background in neural rendering, differentiable graphics, or AI-assisted rendering techniques, Examples of influencing graphics API or shading/compiler stack direction
What You'll Do.
Set the strategic direction for neural graphics across silicon
translating research breakthroughs into hardware features
shipping platform capabilities
and API/shader language evolution
Lead a multidisciplinary team of managers and principal engineers spanning GPU architecture liaison
console platform engineering
and graphics API/compiler strategy
Partner with GPU Architecture on feature definition
and chip bring-up for neural graphics capabilities
Own NVIDIA's neural graphics roadmap with console partners
including feature prioritization
and launch readiness on current and next-gen platforms
Shape graphics API direction and NVIDIA's shader language strategy (including Slang) to expose neural graphics primitives to developers
and strengthen the team — hiring senior engineers and managers
and developing technical leaders
How You'll Work.
Team & Collaboration
Partner with GPU Architecture on feature definition, HW/SW co-design, and chip bring-up; Own NVIDIA's neural graphics roadmap with console partners; driving technical direction across large organizations, including architecture, research, platform, and product
Process & Methodology
feature prioritization, launch readiness
Full Job Description
NVIDIA is seeking a Director of Neural Graphics Software and Chips to join our team in Santa Clara, CA. We are leading a fundamental shift in 3D graphics toward neural rendering, as evidenced by our recent work on AlpaDreams. In this role you will guide the hardware, platform and API that bring these techniques to production. This is a rare opportunity to lead at the intersection of graphics software, GPU architecture, and platform strategy, with direct influence on the next generation of NVIDIA hardware and the developer experience that runs on it! **What You 'll Be Doing** * Set the strategic direction for neural graphics across silicon, console platforms, and graphics APIs — translating research breakthroughs into hardware features, shipping platform capabilities, and API/shader language evolution. * Lead a multidisciplinary team of managers and principal engineers spanning GPU architecture liaison, console platform engineering, and graphics API/compiler strategy. * Partner with GPU Architecture on feature definition, HW/SW co-design, and chip bring-up for neural graphics capabilities. * Own NVIDIA's neural graphics roadmap with console partners, including feature prioritization, validation, and launch readiness on current and next-gen platforms. * Shape graphics API direction and NVIDIA's shader language strategy (including Slang) to expose neural graphics primitives to developers. * Build, mentor, and strengthen the team — hiring senior engineers and managers, and developing technical leaders. **What We Need to See** * Bachelor's degree or higher in Computer Science, Computer Engineering, Electrical Engineering, Computer Graphics (or equivalent experience). * 15+ overall years in graphics, GPU, or related platform engineering. * 6+ years leading engineering teams, including senior individual contributors and managers. * Hands-on experience with the latest in agentic development workflows. * Deep expertise in GPU architecture, graphics pipelines, and hardware/so
Applying for this Director, Neural Graphics Software and Chips role?
Most applicants get filtered before a human reads their resume. See if yours makes the cut.
How to Apply on Workday
- Workday has a multi-step form — save your progress after every section.
- "Apply With LinkedIn" can fail or lose data; manual entry is more reliable.
- Watch for the "Submit for Review" final step — hitting "Save" alone does not submit.
- Job requisition numbers are useful when following up with HR by email.
ANONYMOUS · UNFILTERED
What do employees actually say about NVIDIA?
Real rants from real employees. Read before you apply.