NVIDIA

Technology

Director,NeuralGraphicsSoftwareandChips

$320–489k Santa Clara, California, United States FULL TIME Remote Friendly
Market Sentiment
HIGH DEMAND

Neural analysis suggests this role is
optimal for Director candidates.

The Brief

“Director, Neural Graphics Software and Chips at NVIDIA. Skills: neural graphics, GPU architecture, graphics APIs, platform strategy, shader language strategy. Set the strategic direction for neural graphics across silicon, console platforms, and graphics APIs. translating research breakthroughs into hardware features, shipping platform capabilities, and API/shader language evolution”

What You'll Achieve.

bring these techniques to production; shipping platform capabilities; API/shader language evolution; launch readiness on current and next-gen platforms; accelerate delivery of large software systems

Industry & Context.

Technology

What They're Looking For.

Must Have

Bachelor's degree or higher in Computer Science, Computer Engineering, Electrical Engineering, Computer Graphics (or equivalent experience), 15+ overall years in graphics, GPU, or related platform engineering, 6+ years leading engineering teams, including senior individual contributors and managers, Hands-on experience with the latest in agentic development workflows, Deep expertise in GPU architecture, graphics pipelines, and hardware/software co-design, Expertise in at least two of: graphics drivers, shader compilation, graphics APIs (Vulkan, Direct3D, Metal), or shading languages, Experience driving technical direction across large organizations, including architecture, research, platform, and product

Nice to Have

Deep background in Vulkan or OpenGL driver internals, including SPIR-V or shader translation, tiled rasterization, or compute-based pipeline implementation, Experience shipping in embedded or console environments, Track record of applying AI-assisted or agent-based engineering to accelerate delivery of large software systems, background in neural rendering, differentiable graphics, or AI-assisted rendering techniques, Examples of influencing graphics API or shading/compiler stack direction

What You'll Do.

Set the strategic direction for neural graphics across silicon

translating research breakthroughs into hardware features

shipping platform capabilities

and API/shader language evolution

Lead a multidisciplinary team of managers and principal engineers spanning GPU architecture liaison

console platform engineering

and graphics API/compiler strategy

Partner with GPU Architecture on feature definition

and chip bring-up for neural graphics capabilities

Own NVIDIA's neural graphics roadmap with console partners

including feature prioritization

and launch readiness on current and next-gen platforms

Shape graphics API direction and NVIDIA's shader language strategy (including Slang) to expose neural graphics primitives to developers

and strengthen the team — hiring senior engineers and managers

and developing technical leaders

How You'll Work.

Team & Collaboration

Partner with GPU Architecture on feature definition, HW/SW co-design, and chip bring-up; Own NVIDIA's neural graphics roadmap with console partners; driving technical direction across large organizations, including architecture, research, platform, and product

Process & Methodology

feature prioritization, launch readiness

Full Job Description

NVIDIA is seeking a Director of Neural Graphics Software and Chips to join our team in Santa Clara, CA. We are leading a fundamental shift in 3D graphics toward neural rendering, as evidenced by our recent work on AlpaDreams. In this role you will guide the hardware, platform and API that bring these techniques to production. This is a rare opportunity to lead at the intersection of graphics software, GPU architecture, and platform strategy, with direct influence on the next generation of NVIDIA hardware and the developer experience that runs on it! **What You 'll Be Doing** * Set the strategic direction for neural graphics across silicon, console platforms, and graphics APIs — translating research breakthroughs into hardware features, shipping platform capabilities, and API/shader language evolution. * Lead a multidisciplinary team of managers and principal engineers spanning GPU architecture liaison, console platform engineering, and graphics API/compiler strategy. * Partner with GPU Architecture on feature definition, HW/SW co-design, and chip bring-up for neural graphics capabilities. * Own NVIDIA's neural graphics roadmap with console partners, including feature prioritization, validation, and launch readiness on current and next-gen platforms. * Shape graphics API direction and NVIDIA's shader language strategy (including Slang) to expose neural graphics primitives to developers. * Build, mentor, and strengthen the team — hiring senior engineers and managers, and developing technical leaders. **What We Need to See** * Bachelor's degree or higher in Computer Science, Computer Engineering, Electrical Engineering, Computer Graphics (or equivalent experience). * 15+ overall years in graphics, GPU, or related platform engineering. * 6+ years leading engineering teams, including senior individual contributors and managers. * Hands-on experience with the latest in agentic development workflows. * Deep expertise in GPU architecture, graphics pipelines, and hardware/so

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