Rodeo FX

Visual Effects

CrowdArtist-Junior-Temporarycontract

CA$49–62k ~AI est. Montreal, Quebec, Canada FULL TIME
Market Sentiment
HIGH DEMAND

Neural analysis suggests this role is
optimal for mid candidates.

The Brief

“Crowd Artist - Junior - Temporary contract at Rodeo FX. Skills: Crowd simulation, Simulation systems, VFX pipeline. Convert assets to crowd agents. Create and configure simulation systems”

Industry & Context.

Visual Effects
Problems you'll solve

Error detection; Issue resolution; Troubleshooting

Eligibility Requirements

Based in Montreal, Legally authorized to work

What They're Looking For.

Must Have

Basic understanding of crowd simulation, Basic knowledge of Maya, Organized, curious, detail-oriented, Able to follow instructions, Comfortable learning new tools

Nice to Have

First exposure to crowd simulation tools, Interest in rigging or animation, Familiarity with Flow Production Tracking, Basic scripting knowledge, Interest in creating crowd behaviors, Previous school projects

What You'll Do.

Convert assets to crowd agents

Create and configure simulation systems

Run simulations in shots

Adjust parameters according to context

Adapt working methods to complexity

Maintain autonomy in organization

Propose inventive approaches

Enrich crowd behaviors

Enrich crowd diversity

Collaborate with artists

Ensure artistic consistency

Integrate supervisory feedback

Maintain attention to detail

Maintain visual rhythm

Optimize simulation systems

Detect errors in behavior

Detect inconsistent interactions

Carry out quality checks

Contribute to improvement

Provide realistic estimates

Communicate difficulties

Collaborate with production

Ensure smooth communication

Share critical information

Participate in turnovers

Participate in briefings

Participate in reviews

Update knowledge of tools

Update knowledge of approaches

Contribute to documentation

Contribute to tool development

Participate in continuous improvement

How You'll Work.

Team & Collaboration

Collaboration with supervision; Collaboration with production; Collaboration with other departments; Collaboration with animation artists; Collaboration with layout artists; Collaboration with lighting artists

Communication Scope

Share information; Provide estimates; Communicate difficulties; Communicate risks; Clarity; Spirit of collaboration

Process & Methodology

Delivery deadlines

Full Job Description

Repeatedly voted one of Montreal’s Top Employers and Employer of the Year for the 2022 Mercuriades Awards, Rodeo FX is a high-end creative company offering services in visual effects, advertising, animation, and experiential. Nominated for multiple Emmy® Awards for its work on the series Stranger Things season 4, The Witcher season 2, and The Lord of The Rings: The Rings of Power season 1, the independent, Oscar®-winning company boasts close to 900 artists crafting from studios in Montreal, Québec City, Toronto, Los Angeles and Paris. Rodeo FX is a creative partner to the world’s best storytellers including Netflix, HBO, Disney, Marvel, Amazon Studios, Warner Bros., and Sony, and has collaborated on ads for YouTube, NBC, and Apple. Current projects include Blue Beetle, Monarch: Legacy of Monsters, and Zack Snyder's Rebel Moon. Recently released projects include John Wick: Chapter 4, Black Adam, Disney's The Little Mermaid, and Love, Death and Robots Volume 3, for which the company won a 2023 VES award. The crowd simulation artist designs and executes dynamic simulation systems to generate believable, varied crowds that are consistent with the project's visual requirements. They are involved at various stages of production, from asset creation to their integration into shots, in close collaboration with the supervision, layout, animation, lighting, and compositing teams. Their rigorous and inventive work directly contributes to the scale and realism of the scenes, while respecting technical constraints and delivery deadlines. Main responsibilities: Mastery of his craft * Convert assets to crowd agents with all the constraints inherent to the pipeline, project and software. * Create and configure simulation systems to generate credible, diverse and dynamic crowds. * Run simulations in shots according to briefs received, adjusting parameters according to the context of the scene. * Adapt your working methods to the complexity of the plan, the style of the project and t

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