Rodeo FX
Visual Effects
CrowdArtist-Junior-Temporarycontract
Neural analysis suggests this role is
optimal for mid candidates.
“Crowd Artist - Junior - Temporary contract at Rodeo FX. Skills: Crowd simulation, Simulation systems, VFX pipeline. Convert assets to crowd agents. Create and configure simulation systems”
Industry & Context.
Error detection; Issue resolution; Troubleshooting
Based in Montreal, Legally authorized to work
What They're Looking For.
Must Have
Basic understanding of crowd simulation, Basic knowledge of Maya, Organized, curious, detail-oriented, Able to follow instructions, Comfortable learning new tools
Nice to Have
First exposure to crowd simulation tools, Interest in rigging or animation, Familiarity with Flow Production Tracking, Basic scripting knowledge, Interest in creating crowd behaviors, Previous school projects
What You'll Do.
Convert assets to crowd agents
Create and configure simulation systems
Run simulations in shots
Adjust parameters according to context
Adapt working methods to complexity
Maintain autonomy in organization
Propose inventive approaches
Enrich crowd behaviors
Enrich crowd diversity
Collaborate with artists
Ensure artistic consistency
Integrate supervisory feedback
Maintain attention to detail
Maintain visual rhythm
Optimize simulation systems
Detect errors in behavior
Detect inconsistent interactions
Carry out quality checks
Contribute to improvement
Provide realistic estimates
Communicate difficulties
Collaborate with production
Ensure smooth communication
Share critical information
Participate in turnovers
Participate in briefings
Participate in reviews
Update knowledge of tools
Update knowledge of approaches
Contribute to documentation
Contribute to tool development
Participate in continuous improvement
How You'll Work.
Team & Collaboration
Collaboration with supervision; Collaboration with production; Collaboration with other departments; Collaboration with animation artists; Collaboration with layout artists; Collaboration with lighting artists
Communication Scope
Share information; Provide estimates; Communicate difficulties; Communicate risks; Clarity; Spirit of collaboration
Process & Methodology
Delivery deadlines
Full Job Description
Repeatedly voted one of Montreal’s Top Employers and Employer of the Year for the 2022 Mercuriades Awards, Rodeo FX is a high-end creative company offering services in visual effects, advertising, animation, and experiential. Nominated for multiple Emmy® Awards for its work on the series Stranger Things season 4, The Witcher season 2, and The Lord of The Rings: The Rings of Power season 1, the independent, Oscar®-winning company boasts close to 900 artists crafting from studios in Montreal, Québec City, Toronto, Los Angeles and Paris. Rodeo FX is a creative partner to the world’s best storytellers including Netflix, HBO, Disney, Marvel, Amazon Studios, Warner Bros., and Sony, and has collaborated on ads for YouTube, NBC, and Apple. Current projects include Blue Beetle, Monarch: Legacy of Monsters, and Zack Snyder's Rebel Moon. Recently released projects include John Wick: Chapter 4, Black Adam, Disney's The Little Mermaid, and Love, Death and Robots Volume 3, for which the company won a 2023 VES award. The crowd simulation artist designs and executes dynamic simulation systems to generate believable, varied crowds that are consistent with the project's visual requirements. They are involved at various stages of production, from asset creation to their integration into shots, in close collaboration with the supervision, layout, animation, lighting, and compositing teams. Their rigorous and inventive work directly contributes to the scale and realism of the scenes, while respecting technical constraints and delivery deadlines. Main responsibilities: Mastery of his craft * Convert assets to crowd agents with all the constraints inherent to the pipeline, project and software. * Create and configure simulation systems to generate credible, diverse and dynamic crowds. * Run simulations in shots according to briefs received, adjusting parameters according to the context of the scene. * Adapt your working methods to the complexity of the plan, the style of the project and t
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