Kulfi Collective

Media

CreativeTechnologist

₹12–22L ~AI est. Mumbai, Maharashtra, India FULL TIME Remote Friendly
Market Sentiment
HIGH DEMAND

Neural analysis suggests this role is
optimal for Mid+ candidates.

The Brief

“Creative Technologist at Kulfi Collective. Skills: Immersive experiences, Spatial experiences, Phygital experiences, Creative technology. Build immersive experiences. Build spatial experiences”

Industry & Context.

Media

What They're Looking For.

Must Have

Hands-on experience building immersive experiences, Hands-on experience building spatial experiences, Hands-on experience building phygital experiences, Experience with TouchDesigner, Experience with game engines, Experience with physical computing, Experience with real-time tools, Experience with 3D formats, Experience with generative design, Experience with spatial formats, Experience with rapid prototyping

Nice to Have

Portfolio built work, not mood boards or decks, Drawn to the edge of tools

What You'll Do.

Build immersive experiences

Build spatial experiences

Build phygital experiences

Lead R&D across generative design

Lead R&D across physical computing

Rapid prototype across software

Rapid prototype across hardware

Bring creative tech into briefs

Bring creative tech into pitches

Set foundations for creative technology practice

How You'll Work.

Team & Collaboration

Across disciplines; Strategy team; Creative team; Production team

Communication Scope

Translate work to clients

Full Job Description

At Kulfi Collective, we are a diverse team of storytellers, technologists, and cultural enthusiasts who believe in the power of content to shape minds and inspire change. We are on a mission to create original and branded content that resonates with Gen Y and Gen Z audiences, merging authentic narratives with cutting-edge digital experiences. Creative Technologist Role Creative Technologist Type Full-Time Location Worli, Mumbai (Hybrid) THE KIND OF WORK YOU'LL SHAPE Do you think about what an experience should feel like before you work out how to build it? Good. That's where this starts. We make work that spills into physical space, reacts to people, and doesn't need an explanation. THE ROLE You're an individual contributor. Here to make things, not manage them. Rapid prototyping, physical build, real-time tools. The work lives on screen and in space. TouchDesigner, game engines, sensors are your everyday. You'll also help shape how the wider team thinks about creative tech through the work you make and the thinking you share. WHAT YOU'LL DRIVE Build immersive, spatial, and phygital experiences from first sketch to physical installation Lead R&D across AI, AR, VR, generative design, and physical computing. Stay ahead of where it's all going Rapid prototype across software and hardware to test ideas before they're fully formed Bring creative tech into briefs and pitches early, not as a last step Set the foundations for how Kulfi approaches creative technology as a practice WHAT MAKES THIS ROLE DIFFERENT This is a maker role. The output is work, not decks about work You're building the creative tech practice at Kulfi. What you establish here becomes the foundation The work has to resonate culturally, not just technically. That bar matters here You'll work across disciplines from day one: strategy, creative, production WHO YOU ARE Solid, hands-on experience building immersive, spatial, or phygital experiences TouchDesigner is part of your regular toolkit, not something

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