Mob Entertainment
Multimedia
ContractTechnicalCinematicDesigner
Neural analysis suggests this role is
optimal for Senior candidates.
“Contract Technical Cinematic Designer at Mob Entertainment. Skills: Cinematic design, Unreal Sequencer, Real-time cinematics. Design real-time cinematics. Implement real-time cinematics”
Industry & Context.
Troubleshooting; Optimization
What You'll Do.
Design real-time cinematics
Implement real-time cinematics
Polish real-time cinematics
Integrate cinematic sequences
Set up narrative systems
Maintain narrative systems
Develop cinematic tools
Maintain cinematic tools
Troubleshoot cinematics
Provide technical mentorship
Document cinematic workflows
Document cinematic tools
How You'll Work.
Team & Collaboration
Narrative teams; Animation teams; Gameplay teams; Level design teams; VFX teams; Engineering teams; Audio teams; Writers; Animators; Level designers; Engineers
Full Job Description
Mob Entertainment is a startup multimedia studio that is best known for our hit indie horror game "Poppy Playtime". This franchise is one of the hottest new properties in gaming, and our team is naturally expanding as our ambition expands. To give a taste of our brand's popularity, more than 100 billion YouTube views of Poppy Playtime related content have occurred since the game's launch 4 years ago. Mob Entertainment is seeking a highly skilled Technical Cinematic Designer to join our team and help bring our narrative-driven experiences to life. The ideal candidate has a strong background in Unreal Engine, particularly Unreal Sequencer, and a deep understanding of how to bridge cinematic storytelling with real-time gameplay systems. You will work closely with writers, animators, level designers, and engineers to craft compelling in-game cinematics that elevate player immersion and emotional engagement. Key Responsibilities: Design, implement, and polish real-time cinematics using Unreal Sequencer, including camera work and cinematic transitions.. Collaborate with narrative, animation, gameplay, level design, and VFX teams to integrate cinematic sequences seamlessly into Unreal Engine Set up and maintain narrative systems, such as dialogue triggers, branching scenes, and character states, to support interactive storytelling. Develop and maintain cinematic tools, blueprints, and pipelines that improve workflow efficiency for the team. Troubleshoot and optimize cinematics for performance and stability across multiple platforms. Work with audio teams to sync VO, SFX, and music with cinematic sequences. Provide technical mentorship and documentation for cinematic workflows and tools. Requirements: 3+ years of experience in cinematic or narrative design for games, preferably in AAA or high-quality indie projects. Expert proficiency with Unreal Engine and Level Sequences. Strong understanding of real-time narrative systems, including scripting, triggers, and state machine
Applying for this Contract Technical Cinematic Designer role?
Most applicants get filtered before a human reads their resume. See if yours makes the cut.
How to Apply on Greenhouse
- Create a Greenhouse profile before applying — it saves time across multiple applications.
- Upload your resume as a PDF; the parser handles it better than Word.
- Answer all knockout questions carefully — wrong answers auto-reject before a human sees you.
- Enable email notifications to track application status in real time.
ANONYMOUS · UNFILTERED
What do employees actually say about Mob Entertainment?
Real rants from real employees. Read before you apply.