Mob Entertainment

Multimedia

ContractTechnicalCinematicDesigner

$90–140k ~AI est. United States CONTRACT
Market Sentiment
HIGH DEMAND

Neural analysis suggests this role is
optimal for Senior candidates.

The Brief

“Contract Technical Cinematic Designer at Mob Entertainment. Skills: Cinematic design, Unreal Sequencer, Real-time cinematics. Design real-time cinematics. Implement real-time cinematics”

Industry & Context.

Multimedia
Problems you'll solve

Troubleshooting; Optimization

What You'll Do.

Design real-time cinematics

Implement real-time cinematics

Polish real-time cinematics

Integrate cinematic sequences

Set up narrative systems

Maintain narrative systems

Develop cinematic tools

Maintain cinematic tools

Troubleshoot cinematics

Provide technical mentorship

Document cinematic workflows

Document cinematic tools

How You'll Work.

Team & Collaboration

Narrative teams; Animation teams; Gameplay teams; Level design teams; VFX teams; Engineering teams; Audio teams; Writers; Animators; Level designers; Engineers

Full Job Description

Mob Entertainment is a startup multimedia studio that is best known for our hit indie horror game "Poppy Playtime". This franchise is one of the hottest new properties in gaming, and our team is naturally expanding as our ambition expands. To give a taste of our brand's popularity, more than 100 billion YouTube views of Poppy Playtime related content have occurred since the game's launch 4 years ago. Mob Entertainment is seeking a highly skilled Technical Cinematic Designer to join our team and help bring our narrative-driven experiences to life. The ideal candidate has a strong background in Unreal Engine, particularly Unreal Sequencer, and a deep understanding of how to bridge cinematic storytelling with real-time gameplay systems. You will work closely with writers, animators, level designers, and engineers to craft compelling in-game cinematics that elevate player immersion and emotional engagement. Key Responsibilities: Design, implement, and polish real-time cinematics using Unreal Sequencer, including camera work and cinematic transitions.. Collaborate with narrative, animation, gameplay, level design, and VFX teams to integrate cinematic sequences seamlessly into Unreal Engine Set up and maintain narrative systems, such as dialogue triggers, branching scenes, and character states, to support interactive storytelling. Develop and maintain cinematic tools, blueprints, and pipelines that improve workflow efficiency for the team. Troubleshoot and optimize cinematics for performance and stability across multiple platforms. Work with audio teams to sync VO, SFX, and music with cinematic sequences. Provide technical mentorship and documentation for cinematic workflows and tools. Requirements: 3+ years of experience in cinematic or narrative design for games, preferably in AAA or high-quality indie projects. Expert proficiency with Unreal Engine and Level Sequences. Strong understanding of real-time narrative systems, including scripting, triggers, and state machine

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