Mob Entertainment

multimedia studio

ContractCharacterArtist

Remote Remote Friendly
Market Sentiment
HIGH DEMAND

Neural analysis suggests this role is
optimal for Mid candidates.

The Brief

“Contract Character Artist at Mob Entertainment. Skills: Character Artist, 3D characters, ZBrush, Maya, Blender, Substance Painter. designing and building memorable, unsettling, and visually striking characters. Concept, model, texture, and polish high-quality 3D characters for games and animated content”

What You'll Achieve.

bring creatures, antagonists, and companions to life; characters that fit the established visual language and tone; characters are built to deformation and performance specs; Maintain consistency across the roster of characters within a project

Industry & Context.

multimedia studio

What They're Looking For.

Must Have

3+ years of professional experience as a character artist in games, film, or animation, portfolio demonstrating stylized and/or creature character work, Solid understanding of anatomy, form, silhouette, and color theory, Experience with real-time game art pipelines (polycount budgets, LODs, texture atlasing), Ability to give and receive constructive feedback in a collaborative environment, communication skills, ability to work in a fast-paced indie setting

Nice to Have

Experience in the horror, dark fantasy, or toy-aesthetic art genres, Familiarity with Unreal Engine 5, Background in concept art or 2D illustration, Experience working on stylized or IP-driven properties

What You'll Do.

designing and building memorable

and visually striking characters

and polish high-quality 3D characters for games and animated content

Create detailed character sheets

and reference packages

Ensure characters are built to deformation and performance specs

Iterate rapidly on designs based on feedback

Maintain consistency across the roster of characters within a project

Contribute to developing and documenting character art pipelines and best practices

How You'll Work.

Team & Collaboration

Work closely with art direction, narrative, and animation; Collaborate with the Art Director; Create detailed character sheets, breakdowns, and reference packages for internal and external teams; Work with riggers and animators; Iterate rapidly on designs based on feedback from leads and creative directors; Ability to give and receive constructive feedback in a collaborative environment

Communication Scope

communication skills; ability to give and receive constructive feedback

Full Job Description

Mob Entertainment is a startup multimedia studio that is best known for our hit indie horror game "Poppy Playtime". This franchise is one of the hottest new properties in gaming, and our team is naturally expanding as our ambition expands. To give a taste of our brand's popularity, more than 100 billion YouTube views of Poppy Playtime related content have occured since the game's launch 4 years ago. Contract Character Artist – Mob Entertainment The Role We're looking for a talented Character Artist to join our growing art team. In this role, you'll be responsible for designing and building the memorable, unsettling, and visually striking characters that define the Mob Entertainment universe. You'll work closely with art direction, narrative, and animation to bring creatures, antagonists, and companions to life. Responsibilities Concept, model, texture, and polish high-quality 3D characters for games and animated content Collaborate with the Art Director to develop characters that fit the established visual language and tone Create detailed character sheets, breakdowns, and reference packages for internal and external teams Work with riggers and animators to ensure characters are built to deformation and performance specs Iterate rapidly on designs based on feedback from leads and creative directors Maintain consistency across the roster of characters within a project Contribute to developing and documenting character art pipelines and best practices Requirements 3+ years of professional experience as a character artist in games, film, or animation Strong portfolio demonstrating stylized and/or creature character work Proficiency in industry-standard tools: ZBrush, Maya or Blender, Substance Painter Solid understanding of anatomy, form, silhouette, and color theory Experience with real-time game art pipelines (polycount budgets, LODs, texture atlasing) Ability to give and receive constructive feedback in a collaborative environment Strong communication skills and the

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