Gameloft
Entertainment
ContentDesigner-Narrative&Systems(OpenWorld)
Neural analysis suggests this role is
optimal for mid candidates.
“Content Designer - Narrative & Systems (Open World) at Gameloft. Skills: Narrative integration, Systems design, Content design, Quest design, Dialogue writing. Bringing a cozy life-sim fantasy to life through content. Tightly integrating narrative, systems, and world-building”
What You'll Achieve.
Players stop relying on quests as instructions and start forming their own goals; Narrative is felt through gameplay and the world, not just delivered through dialogue; Content does not break when systems evolve - it scales with them; The world, companions, and NPCs operate as elements of a single interconnected system rather than as isolated layers; Reduce dependency on “go there, do that” quest structures
Industry & Context.
What They're Looking For.
Must Have
Demonstrated ability to design quests and narrative systems for games, Clear understanding of systemic design vs scripted content, Experience integrating narrative into gameplay systems and environments, Ability to write clear, engaging dialogue and in-game text, Experience working with game engines / implementation tools, Shipped at least one title with narrative or content ownership, Skilled at both design and narrative thinking, not just one side, Comfortable working in a setup where things change often and are not fully defined, Able to simplify complex ideas into something players immediately understand, Used to working closely with multiple disciplines and aligning them, Opinionated about what works and what doesn’t - not just executing
What You'll Do.
Bringing a cozy life-sim fantasy to life through content
Tightly integrating narrative
Moving beyond scripted quests into emergent
player-driven experiences
Bringing together art
narrative and sound to reinforce the main themes of the game
Working with game designers and narrative designers to implement story content directly in the game (quests
Working with artists to shape and give life to characters
Using gameplay and systems to convey story - not just dialogue and text
Designing and iterating on a more systemic quest approach
tied to gameplay systems rather than linear scripting
Writing and implementing dialogue and in-game text where needed
How You'll Work.
Team & Collaboration
Work with game designers and narrative designers to implement story content; Work with artists to shape and give life to characters; Working closely with multiple disciplines and aligning them
Full Job Description
Main challenge Bringing a cozy life-sim fantasy to life through content, by tightly integrating narrative, systems, and world-building - moving beyond scripted quests into emergent, player-driven experiences. What it means on a daily basis * Bring together art, design, narrative and sound to reinforce the main themes of the game * Work with game designers and narrative designers to implement story content directly in the game (quests, environments, interactions) * Work with artists to shape and give life to characters * Use gameplay and systems to convey story - not just dialogue and text * Design and iterate on a more systemic quest approach, tied to gameplay systems rather than linear scripting * Write and implement dialogue and in-game text where needed What success will look like * Players stop relying on quests as instructions and start forming their own goals * Narrative is felt through gameplay and the world, not just delivered through dialogue * Content does not break when systems evolve - it scales with them * The world, companions, and NPCs operate as elements of a single interconnected system rather than as isolated layers * We reduce dependency on “go there, do that” quest structures Who you would be working with * Creative Director * Game Designers * Narrative Designers / Writers * Level Designers * Art & Audio teams * Production team Your recruitment journey * First interview: HR discussion * Test: Content design exercise * Second interview: Discussion with the game’s creative director. * Third interview: Discussion with our global narrative director * Final interview: Discussion with Bucharest’s creation studio manager Where this role can take you * Senior / Lead Content Designer * Narrative Director track * Ownership of larger game pillars (systems + narrative integration) * Opportunity to shape a new IP and long-term live product ## Qualifications What you need to succed * Demonstrated ability to design quests and narrative systems for games * Clear
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