Digital Eclipse
ConceptDesignerandIllustrator(VideoGames)
Neural analysis suggests this role is
optimal for Mid+ candidates.
“Concept Designer and Illustrator (Video Games) at Digital Eclipse. Skills: Concept art, Illustration, UI design, Art restoration. Create background art. Create character art”
Industry & Context.
Translate loose direction; Translate vague direction; Translate evolving direction
US based, Relocate to Emeryville
What They're Looking For.
Must Have
Concept art from scratch, Iterate quickly, Commercial art experience, Work across diverse art styles, Color sense, Illustrative fundamentals, Storyboarding experience, Conceptual UI/HUD design, Commitment to original artwork, Proficiency with industry-standard tools, Work across digital art categories, Ability to take unclear feedback, Awareness of scope, Awareness of timelines, Awareness of production constraints
Nice to Have
3+ years experience, Experience with established IP, Familiarity with licensors, Foundational knowledge of 3D art, Modeling experience
What You'll Do.
Create background art
Create illustrative assets
Establish and evolve art style
Translate direction into solutions
Iterate quickly based on feedback
Conceptualize UI design
Conceptualize HUD design
Execute art restoration
Assist in creation of assets
Support multiple projects
Contribute to storyboarding
Contribute to visual exploration
Contribute to narrative ideation
Contribute to gameplay ideation
Support additional art tasks
How You'll Work.
Team & Collaboration
Collaborate with design; Collaborate with production; Collaborate with engineering; Collaborate with partners
Full Job Description
Concept Designer and Illustrator (Video Games) - Digital Eclipse Salary + benefit package | Remote (US based) ($80,000 - $95,000) The Company Classic video games deserve better. At Digital Eclipse, we treat them with the same care and respect given to other artistic mediums. In its original incarnation in 1994, Digital Eclipse pioneered accurate video game re-releases, emulating vintage arcade games well before “emulation” was a household word. 25 years later, we’ve been reborn as a new kind of studio - one dedicated to not only restoring gaming’s heritage, but to preserving it and keeping it alive and available for future generations. We've released critically acclaimed games like Teenage Mutant Ninja Turtles: The Cowabunga Collection and Atari 50: The Anniversary Celebration, worked with Mega Man, Street Fighter, and Disney, and developed successful original IP like #IDARB. And we're just getting started. The Role We’re looking for a highly versatile Concept Designer and Illustrator to support multiple game projects across concept, pre-production, and production. This role is ideal for an artist who thrives on tackling a wide variety of styles, adapts quickly, can translate loose direction into strong visual execution and work effectively within the confines of different Intellectual Properties (IP). You must be able to translate the essence of a brand into identifiable and communicative designs, hone in on an IP's visual language to create new and exciting artwork, and ideate conceptual illustrations from scratch. You’ll help establish the visual tone of projects early, support ongoing production needs across disciplines, and collaborate closely with design, production, and engineering. This role requires comfort owning work end-to-end and jumping between styles and mediums as needed. What You’ll Do Create background art, character art, and illustrative assets across multiple projects Produce concept art to help define the visual tone and style of a game, especia
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